Much MUCH better. Thanks, @DeathDaisy
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I like the filename of your ZIP archive!I think those are the necessary files! Ive combed em for errors, but that doesnt mean I found them all, considering my history. anyway, should work!
You get asked for help. You can choose whether to do so or not.I'm afraid I'm going to have to disagree here. To me, the defecting criminal is a matter of internal discipline in the gang. Why would I want to get involved?
I left the option to refuse if the player feel that way. imo tho, wanting an honest life is a noble goal and helping a gang member go straight isnt just an internal affair, as the gangll surely not let them go just like that.. its the premise for many a storyI'm afraid I'm going to have to disagree here. To me, the defecting criminal is a matter of internal discipline in the gang. Why would I want to get involved?
@DeathDaisy: would you be willing to rewrite the dialog for the original scene? I put quite a bit of effort into sorting out the fight and now the woman only fights one attacker while the other two go for you. (Technical details: she no longer joins the player AI group. She and one enemy go into actor mode and fight each other. The other two enemies disregard them.)
I approve!or make them into 2 separate enc perhaps?
Brilliant!!!Ive rewritten the original dialog too to be more feisty and intense, and added a fair deal of shakespearean and other historical insults cuz those are hilarious
hmm, a tough one.. I rly like the idea of him offering to join as an officer! could one maybe scale him so that hes around or slightly above the pursuers level and/or give him some extra health, either permanently or just during the fight, to give him sum extra survivability? thatd probably make the former bandit a force to be reckoned with as an officer for a low-level player if they manage to save them, but on the other hand Fred Bob is a demigod no matter the players level, so maybe thats alright. for a high-level player theyd be a trash officer tho, so in that case maybe they could scale with the player.. and perhaps the bandits would too? thatd also make the enc more than a slight nuisance for higher levels. that or they could perhaps not offer to join if the player is very high level but would instead just offer something valuable that they had stolen but no longer want now that they wanna repent? that should probably be a random chance option anyway so you dont end up with an entourage of redeemed criminals over the campaignBattle: should the defector join in the fight? If so, should the defector fight only one enemy as in the modified rapist scenario, or try to take on the whole lot? In the latter case, an immortal defector makes the fight boringly easy, not to mention looks silly, but a non-immortal defector won't live long. One possibility which I haven't tried is to make the defector immortal for a limited time - this ought to be possible as something similar happens in the "Jack Sparrow" storyline, though it's the enemy who is immortal for a short time and there's a very good plot reason for it. The effect would be that you have time to get into the fight, but you'd better fight hard and aggressively if you want to save the defector's life. Or, any other suggestions?
If you help successfully, what should the reward be? At the moment, it's the same as the rapist scenario - random choice of a reputation increase or a small amount of money. Other possibilities could be the defector offering to join you as an officer, or maybe the defector stole an item and now gives it to you. Or think of something else.
while not quite equally offensive imo, as rape overwhelmingly affect women and is heavily loaded with domination and degradation while general violence is awful but doesnt disproportionately target one group, thinking about it its def still very cruel and, to me, against the overall tone of the mod to have the helpless victim surrounded and beaten/tortured in the scene. how about if the victim keeps running for an exit and the other bandits draw their blades and pursue, either killing them before they escape or, if they fail, following them thru the exit, thus leaving the enc open-ended but probably fatal for the defector? or if the victim also draws his blade and attack by himself, most likely being killed. the surrender scene is also a good idea if you prefer that oneIf you choose not to help, what should happen? At present it's the same code as if you chose not to help the woman in the original rapist scenario, and as that was so offensive, presumably it's equally offensive here. What to do instead? Maybe have the pursuers attack and kill the defector? Or, having failed to get help, the defector surrenders and the whole lot walk off to a nearby exit? Or something else?
'ch.HPBonus'him some extra health
OK, I'll see if I can set up a random choice of recruitment or item. I don't know how HP and level are set up for these random encounters but I believe they're already scaled to the player's level - it's almost certainly the same system for highwaymen, random thugs, rapists and now criminals, and if it weren't scaled to the player's level then highwaymen would either be ridiculously hard to kill at the start of a game or ridiculously easy to kill later in the game.hmm, a tough one.. I rly like the idea of him offering to join as an officer! could one maybe scale him so that hes around or slightly above the pursuers level and/or give him some extra health, either permanently or just during the fight, to give him sum extra survivability? thatd probably make the former bandit a force to be reckoned with as an officer for a low-level player if they manage to save them, but on the other hand Fred Bob is a demigod no matter the players level, so maybe thats alright. for a high-level player theyd be a trash officer tho, so in that case maybe they could scale with the player.. and perhaps the bandits would too? thatd also make the enc more than a slight nuisance for higher levels. that or they could perhaps not offer to join if the player is very high level but would instead just offer something valuable that they had stolen but no longer want now that they wanna repent? that should probably be a random chance option anyway so you dont end up with an entourage of redeemed criminals over the campaign
My point was, that code is supposed to depict a rape, and if so, it's a rape, regardless of the scenario or the gender of the target. (Besides, having gone to a lot of effort to get rid of that code, and having been convinced that it's offensive, I'm rather keen to not have it back in again...)while not quite equally offensive imo, as rape overwhelmingly affect women and is heavily loaded with domination and degradation while general violence is awful but doesnt disproportionately target one group, thinking about it its def still very cruel and, to me, against the overall tone of the mod to have the helpless victim surrounded and beaten/tortured in the scene.
Your scenario, your choice - chase, fight or surrender?how about if the victim keeps running for an exit and the other bandits draw their blades and pursue, either killing them before they escape or, if they fail, following them thru the exit, thus leaving the enc open-ended but probably fatal for the defector? or if the victim also draws his blade and attack by himself, most likely being killed. the surrender scene is also a good idea if you prefer that one
nice, thats no problem thenOK, I'll see if I can set up a random choice of recruitment or item. I don't know how HP and level are set up for these random encounters but I believe they're already scaled to the player's level - it's almost certainly the same system for highwaymen, random thugs, rapists and now criminals, and if it weren't scaled to the player's level then highwaymen would either be ridiculously hard to kill at the start of a game or ridiculously easy to kill later in the game.
You're unlikely to get many reformed criminals as officers anyway as this isn't a very common encounter type.
aha thats very fair, youre right! sorry I misunderstoodMy point was, that code is supposed to depict a rape, and if so, it's a rape, regardless of the scenario or the gender of the target. (Besides, having gone to a lot of effort to get rid of that code, and having been convinced that it's offensive, I'm rather keen to not have it back in again...)
this sounds really awesome if it isnt too much work(What might work is to have the pursuers attack the defector, who tries to run away, with a check on the pursuers' HP. If any pursuer's HP goes down and the defector isn't fighting back then it has to be the player who did it, and that means the pursuers can become hostile to the player AI group while the defector joins you - effectively a second chance to intervene once you see what's going on.)
That is supposed to be the normal way of handling it, though.Putting the defector into a different AI group from the pursuers but not in the player's AI group is liable to do weird things - it's been tried before.
I dare say I've got a fair idea. It's... uhm... not good.You want to know how badly messed up the AI system is?