• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Medium Priority Reduce Monthly Storm Chance

Personally I think the storms occurs to often. As a player it can be fun at some time,
but not so often as it is now. It tends to come when a good price is in sight, or in the
middle of some important quest. I have made this file for my own game,and think
its are more reasonable and convenient to handle.
So if someone will like to try it, here it is. Goes to Program/Weather/init/whr generate values.
 

Attachments

  • WhrGenerateValues.c
    2.6 KB · Views: 344
Or you reckon it needs to be reduced further?
Yes I have done that a while ago. But I dont think it was made good enough.I takes times to see how it act
in the game and I was not satisfied with the old numbers. Its easy to change the numbers, but not so easy
to have experience with it in the game play.
Oh and yes I have reduced it a bit again.
 
Fair enough. Indeed observing the differences from this one can take quite a while.
As long as storms still occur and more often in the appropriate season, that sounds about right to me. :doff
 
@ANSEL: I think I may have to keep these two values as they are:
Code:
     case 9:  rainrisk =100; break; // twister maximal risk
     case 10: rainrisk = 95; break; // twister maximal risk
Storms occur only if the value is above 95 and twisters only when above 98.
So if every value is lower than 95, then it could very well be that storms and twisters no longer occur in DirectSail at all.... :unsure
 
Thats weird. It works perfect in my game :unsure
Do you still encounter storms and twisters if you use purely DirectSail?
I think you can get them through WorldMap regardless of these numbers.
 
Now you make my unsure , so if you want to keep case 9 and 10, it must be OK.
Maybe better.... just in case?
If you can confirm you still get them in DirectSail in September and October with your reduced numbers though,
let me know and we can take those numbers down as well.
 
@ANSEL: I merged the two threads on the same subject to keep everything grouped together.
Also marked this one for testing again.
 
Cheers Pieter!

Do you still encounter storms and twisters if you use purely DirectSail?
I think you can get them through WorldMap regardless of these numbers.

To be honest: I can't remember even one since I'm playing the actual version. I witnessed storms when I was on an island, or about to leave port from an island. Of course I did not set sail in a storm.

I encountered 2 or 3 storms when using world map sail. There,s torms seem to be quite frequent. (I rarely use world map at all, and when I do, I run into a storm quite often).

But, I did not encounter a storm while being at direct sail. I also very rarely encounter really bad weather (with rain and so)

Hope this helps.
 
But, I did not encounter a storm while being at direct sail. I also very rarely encounter really bad weather (with rain and so)
What month are you currently playing in? Or have you played throughout an entire year by now?
 
@Skyworm You could try to tweak those numbers to you liking.
 

Attachments

  • WhrGeneration.zip
    3.1 KB · Views: 310
Cheers,

What month are you currently playing in? Or have you played throughout an entire year by now?

No I haven't.
started this new game only a few days ago after not playing PotC for 2 years or so. Started ingame in may, now it is july.

And, from earlier playthroughs with older versions of this, I remember I sailed into storms while using direct sail, but very rarely. But, when I was in one, there were high chances to get just into the next storm after leaving the first. I remember Hylie Pistof mentioning that, too.
I think this is because if the weather is already bad, with high wind speed and rain, chances for storms are not so bad.
 
Started ingame in may, now it is july.
In that case, just keep playing for another two months until you get to September.
That should see a very substantial increase in the amount of bad and stormy weather. :yes
 
Cheers,

it did! I just had a very rough voyage from Cartagena to Jamaica, with 3 storms hitting me. The last one was very persistent, it didn't let me out, and continued several hours. So, finally I was sunk.

Weather was raining and wind above 25 knots when the storms happened.:ship
 
August through November is Hurricane season... storms in general as well as the spring when Cold and High Pressure/ Low Pressure systems make their way into that area routinely off the continent.

If you're distracted by or have a seeming overabundance just set everything to 0... you can change the parameters... it's your game!

BTW Wind Vortices on land called Tornado/Twister EF=0-5, over water: Waterspout, What is a waterspout?
check it out landlubbers:

Waterspouts fall into two categories: fair weather waterspouts and tornadic waterspouts.
Tornadic waterspouts are tornadoes that form over water, or move from land to water. They have the same characteristics as a land tornado. They are associated with severe thunderstorms, and are often accompanied by high winds and seas, large hail, and frequent dangerous lightning.
Fair weather waterspouts usually form along the dark flat base of a line of developing cumulus clouds. This type of waterspout is generally not associated with thunderstorms. While tornadic waterspouts develop downward in a thunderstorm, a fair weather waterspout develops on the surface of the water and works its way upward. By the time the funnel is visible, a fair weather waterspout is near maturity. Fair weather waterspouts form in light wind conditions so they normally move very little.
If a waterspout moves onshore, the National Weather Service issues a tornado warning, as some of them can cause significant damage and injuries to people. Typically, fair weather waterspouts dissipate rapidly when they make landfall, and rarely penetrate far inland.
According to the National Weather Service, a waterspout is a swirling column of air and water mist. Waterspouts can grow to diameters of over 300 feet and last for up to an hour, though they usually only last from 5 to 10 minutes.
The Fujita tornado intensity scale is widely used, and it ranges from F0 (weakest) to F5 (most damaging). An equivalent classification for waterspouts does not exist. The most common type of waterspout is a fairweather waterspout, which arises over warm seas, e.g. near Florida. It lasts for only a few minutes. These waterspouts are generally of F0 intensity, with winds of no more than 30 m/s. They typically occur during the developing stage of an airmass thunderstorm, below the main updraft. These thunderstorms are found in weakly sheared environments, so the spin-up must result mainly from vortex stretching and less from vortex tilting.
Tornadic waterspouts, on the other hand, are far less common but more dramatic and associated with severe thunderstorms over sea. They are more intense, although it is not clear whether intensities of F2 or higher occur at all at sea.
 
Back
Top