Bad luck I guess, every time I lured a enemy ship to the fort, a storm was raising.I can guarantee you no code related to the weather has been touched.
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Bad luck I guess, every time I lured a enemy ship to the fort, a storm was raising.I can guarantee you no code related to the weather has been touched.
Oh, what month are you in? Storms and rain are more common during the Caribbean rain reason.Bad luck I guess, every time I lured a enemy ship to the fort, a storm was raising.
June it is!Oh, what month are you in?
// Screwface : Chance to have weather conditions degrade is according to the month and seasons in Caribbean
int month = GetDataMonth();
int rainrisk = 100;
switch(month)
{
case 1: rainrisk = 30; break;
case 2: rainrisk = 30; break;
case 3: rainrisk = 30; break;
case 4: rainrisk = 30; break;
case 5: rainrisk = 40; break; // beginning of the wet season
case 6: rainrisk = 60; break;
case 7: rainrisk = 70; break;
case 8: rainrisk = 90; break;
case 9: rainrisk =100; break; // twister maximal risk
case 10: rainrisk =100; break; // twister maximal risk
case 11: rainrisk = 80; break;
case 12: rainrisk = 30; break; // dry season
}
// Screwface : end
Yes just a small adjusting down, will be welcome for my side.Should we start about thinking of reducing this a bit across the board?
By the way, do storms even trigger from directsail? I'm yet to see one. Strong winds, yes. Rains, yes. Storms, no.
Of course, it's December - January in my games, not a stormy season. Still, I get storms on the worldmap.
Yes, I remember them working that way. I meant, in beta 4. I should've been more clear about. Well, Hylie does play beta4, so I guess I just was lucky to avoid storms so far.Absolutely. They're significantly less common though, and you need to keep in mind that directsail's weather is progressive: a storm is far more likely to happen if it's already rainy and windy, for example. I think they're less common in directsail because so many more conditions need to be met for them to happen; they can't just appear out of thin air.
It was already rainy and windy before the storm started. What stands out is that it was one right after the other with no break between then so I could escape to the world map. It was just a storm, a notastorm, a storm, etc.
While the technicalities may be a bit different, I think that is a pretty accurate description of how it works.Yeah, i've seen that too. I think it's because when you get out of a storm, you're one step away from getting back into it, so the only way to get completely out of that cycle is to land somewhere and rest a few days. I'm not sure if the code works exactly like this, but i reckon the weather conditions have a quality from 1 to 10, and each hourly change comes with a chance of that value going 1 point up or down. So if a storm is 1, getting to 2 would mean getting out of the storm, but there's a 50/50 chance to get right back into it on the next hour. Maybe more. It's quite likely that the rainy season would make for more of a 80/20 chance, or somesuch.