Sulan's modified file should not require a new game to be started.
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That is both intentional; I saw the code responsible for that.A lot more as soon as I killed a character.
The only exception are the unarmed citizens that always spawn, I seem to be getting no experience at all for them.
Great thanks for posting this. Now this is very interesting.The way I understand it, the level of opponents are calculated like this: Half of player's level + random number up to player's level - player's Luck divided by 3 x 2 divided by 3 plus difficulty value minus 1 divided by 5 + 0.5
I think you expressed it correctly. And it is not so complicated as is looks first, once you get that there are 3 parts, one about the impact of pRank, one about pLuck, and one about difficulty.That looks complicated, and I'm not sure if I expressed it correctly mathematically. Here it is in LAi_CreateOfficer, for both officers and opponents:
Oops. I admit I did not use it, because especially in this game actually playing, I did not suffer from that problem. I'll use it now and look how it works in the next few combats.Also, I don't mean to nag, but I would like some confirmation on whether or not my changes to the file I uploaded works.
Seems to be different for me,I have gone up 2 skill levels without even 1% gain in Melee. I lost another officer too.
For me, the increase never stops, I'm constantly getting those message, even at level 200 I was getting around 5 points of melee xp according to them. But maybe the increase is just too little to result in advancing in % ?When the fencing skill increase stops, are you still getting those log messages I put in?
Could be.But maybe the increase is just too little to result in advancing in % ?
Skyworm: Are you converting your screenies to jpeg first? You should be able to post.