Cheers gentlemen,
Well, sorry for reporting back that late, but my computer was against me yesterday, it kept me from doing any testing.
I used your file to get a better impression poof melee combat.
Good news first, the system is not technically broken. You get both melee and defence skill when doing melee combat. The higher you advance in skill, the less you get. To give an example:
It was very easy to get to melee 8 by using good old Malcolm as a practice dummie.
But then, running 4 times through the Spightstown dungeon did not get me to 9.
Now with melee 8, I also cheated me money to buy the battle and even golden cuirass. To my great frustration, not even with this superior melee skill (effectively 7 modified by the cuirass) and a completely overpowered equip (I consider a golden cuirass at level 3 overpowered ^^), I was not able to make it through that dungeon at swashbuckler. It was barely doable at adventurer, but only with the help of many lots of reloaded savegames.
In my opinion, the whole melee system suffers from many random factors that influence the result of any single blow.
- block can take effekt, or not
- armor can take effekt, or not
- damage can range
With this, you can withstand 10 blows in a row without getting harmed, or getting killed with one.
The most curios experience was this:
Me. lv 4, golden cuirass and melee-8:
1st, cutting through a 4 man group of enemies in a narrow tunnel and surviving.
2nd, 1 minute after, being cut down by a single man in the next tunnel. I reloaded the game more than 10 times and still did not get past this guy.
Almost anything seems to be possible.
Personally, melee combat is most enjoyable on journeyman with close to overpowered equip. Perhaps if I adjust my play style to that, I can do with it.
I's like to take a look at what difficulty-levels exactly do, may one of you point me where to look at?
I did find that 1-on-1 fights can be quite difficult when I had to fight some duels in the Woodes Rogers storyline.
That is set on Journeyman difficulty instead of Apprentice though. How does the game play if you DO play on Apprentice?
Also, please extract this file to PROGRAM\Characters . I added some log messages to the XP calculations in there.
You should now get an on-screen message for every time you get Fencing or Defence XP in a fight.
If you ARE fencing, but NOT getting any messages, that indicates something is wrong.
Also, if you ARE getting the messages, but your Fencing skill does not seem to be increasing, have a look at that "exp" value the message shows.
That could also be where the problem comes from.
Well, sorry for reporting back that late, but my computer was against me yesterday, it kept me from doing any testing.
I used your file to get a better impression poof melee combat.
Good news first, the system is not technically broken. You get both melee and defence skill when doing melee combat. The higher you advance in skill, the less you get. To give an example:
It was very easy to get to melee 8 by using good old Malcolm as a practice dummie.
But then, running 4 times through the Spightstown dungeon did not get me to 9.
Now with melee 8, I also cheated me money to buy the battle and even golden cuirass. To my great frustration, not even with this superior melee skill (effectively 7 modified by the cuirass) and a completely overpowered equip (I consider a golden cuirass at level 3 overpowered ^^), I was not able to make it through that dungeon at swashbuckler. It was barely doable at adventurer, but only with the help of many lots of reloaded savegames.
In my opinion, the whole melee system suffers from many random factors that influence the result of any single blow.
- block can take effekt, or not
- armor can take effekt, or not
- damage can range
With this, you can withstand 10 blows in a row without getting harmed, or getting killed with one.
The most curios experience was this:
Me. lv 4, golden cuirass and melee-8:
1st, cutting through a 4 man group of enemies in a narrow tunnel and surviving.
2nd, 1 minute after, being cut down by a single man in the next tunnel. I reloaded the game more than 10 times and still did not get past this guy.
Almost anything seems to be possible.
Personally, melee combat is most enjoyable on journeyman with close to overpowered equip. Perhaps if I adjust my play style to that, I can do with it.
I's like to take a look at what difficulty-levels exactly do, may one of you point me where to look at?