Agh, I don't want to be moving backwards. And those gun modifications were to make the general game more playable and a bit easier, not harder.I admit that multidmg for the mtoon makes sense and so may the other changes do as well but:
there are posts here and there complaing about the new difficult level in fights.
Maybe it's best to reset all/do minor finetuning?
That is probably this modification of mine at work: http://www.piratesahoy.net/threads/enemy-town-guards-too-strong-during-quests.20714There has happened something with my enemies too.
It has no effect that they were given only HP14 each, they now are very strong and it takes 3 - 4 shots
with unchanged questpistols to kill them.
Are they GuardianType or PatrolType by any chance? That would confirm it.
This is on my to-do list though and I think I know how to set this up so it won't interfere with quests anymore.
The fist damage depends on the character level, but wasn't rewritten since Build 14 Beta 1 Patch 7.Also fists now give very little damage. Maybe realistic but I get problems. Most of the enemies though.
Not frustrated but
It might be those changes mentioned above reducing the damage though. Anyway, I'll have an attempted fix for that soon.