<!--quoteo(post=144524:date=Apr 4 2006, 05:13 AM:name=NathanKell)--><div class='quotetop'>QUOTE(NathanKell @ Apr 4 2006, 05:13 AM) [snapback]144524[/snapback]</div><div class='quotemain'><!--quotec-->
Neat stuff!
<a href="http://gearheadheaven.racerplanet.com/Files/3dexplor.exe" target="_blank">http://gearheadheaven.racerplanet.com/Files/3dexplor.exe</a>
For converting to/from VRML and other formats. The old, not-so-limited, version. Export from max to 3ds or OBJ/MTL, then use this to convert to WRL if you have a problem doing it in max (or do the reverse if importing is the problem).
You can change the folder an item looks in for textures by assigning
itm.folder = SOME_FOLDER_NAME;
it defaults to "ammo"
The vifs stuff is how the tool to names objects when writing WRL files, and the dummy object is also an artifact of that process (or of the VRML importer). Don't worry about that.
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Nathan is back whiiiiiiiiiiiiii
Neat stuff!
<a href="http://gearheadheaven.racerplanet.com/Files/3dexplor.exe" target="_blank">http://gearheadheaven.racerplanet.com/Files/3dexplor.exe</a>
For converting to/from VRML and other formats. The old, not-so-limited, version. Export from max to 3ds or OBJ/MTL, then use this to convert to WRL if you have a problem doing it in max (or do the reverse if importing is the problem).
You can change the folder an item looks in for textures by assigning
itm.folder = SOME_FOLDER_NAME;
it defaults to "ammo"
The vifs stuff is how the tool to names objects when writing WRL files, and the dummy object is also an artifact of that process (or of the VRML importer). Don't worry about that.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Nathan is back whiiiiiiiiiiiiii