Thanks guys I'll use the data on the 1669 Von Hamburg had to do the same for the Dutch Lineship. I'll use the GM veiwer stats for the Espadina Gunship and come up with something.
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Again a bit of a fantasy ship, if I recall. She uses the regular corvette hull, so should probably be similar to the... Aurora I think it was?Only one problem ship today the Fragata Latina netted all kind of weird stuff on the internet Mi español es un poco oxidado but I believe Fragata Latina means latin frigate on further discovery of Ships.Init it is described as a Portuguese Fast Frigate of 32 guns. Is there a specific ship she's modeled after? found a nice Portuguese 32 gun fifth rate called the Dona Maria II http://threedecks.org/index.php?display_type=show_ship&id=22618 but I won't use the data from her until I hear back from you guys.
I am mainly thinking that if large dedicated naval vessels can work wonders for trading too, then what gameplay purpose is there to having dedicated merchant ships?Peiter: I don't see why not if a player wants to use a warship as a trader then why stop him. Adding the extra cargo space makes some of the warships more multipurpose. It eliminates the need for a fleet supply vessel something you probably needed in potc if you wanted to field a first rate or two. 3 to 4 engagements and your out of gunpowder. I don't see the need for 9 months of food in game at sea but I always found the need to resupply at every port tedious and with your 800+ crew warships that chew through food and only 5000 cargo space it's kind of nice to have the extra space. I can send you the Ships.Init file so you can take a look?. I don't think any of the numbers for cargo I entered are "game breaking" the ships still cost the same you have to put in the effort/gold to get them (unless you cheat) so I don't see the problem. Adjusting the price of goods in game will balance out any issues having the extra cargo space.
If I understand this correctly, you propose to significantly increase the cargo capacity of big battleships or ships of the line.Peiter: I don't see why not if a player wants to use a warship as a trader then why stop him. Adding the extra cargo space makes some of the warships more multipurpose. It eliminates the need for a fleet supply vessel something you probably needed in potc if you wanted to field a first rate or two. 3 to 4 engagements and your out of gunpowder. I don't see the need for 9 months of food in game at sea but I always found the need to resupply at every port tedious and with your 800+ crew warships that chew through food and only 5000 cargo space it's kind of nice to have the extra space. I can send you the Ships.Init file so you can take a look?. I don't think any of the numbers for cargo I entered are "game breaking" the ships still cost the same you have to put in the effort/gold to get them (unless you cheat) so I don't see the problem. Adjusting the price of goods in game will balance out any issues having the extra cargo space.