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    Maelstrom New Horizons


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ReadMe for Build 13

<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Doober,

This looks good to me. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

I have a few comments/ coreections/addition, for expample the Wailer Pinance is the White Waller Frigate, and I want to know how best to send them to you.

I also think it could use an edit for grammer and style, but it is really a great job.

Thanks.
 
You misunderstood what I was trying to explain.

This section:

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->4.5 Characters
 Many new outfits for Jack Sparrow was added (Daede).
 Two characters was imported from Corsairs III/Age of Pirates — Blaze Devlin and Beatrice Devlin (Maximus).
 Camilo Machado replaced with Beltrop reskin (…).
 Three new officer/crew types were added. Doctor, Carpenter and Deck Fighter.(Maximus)
 Outfits for gunners, carpenters, female captains, and skins with armor added.
 Commodore Norrington skin added<!--QuoteEnd--></div><!--QuoteEEnd-->

Should be replaced by this:

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> Many additional characters and skins created by:
Alan Smithee, Catalina the Pirate, Daede, High Seas Lass, Inez Dias, Maximus, Nathan Kell, Petros, Sir Christopher Mings, SLiB addon team, Kodo Boon, Deringer, jmv575<!--QuoteEnd--></div><!--QuoteEEnd-->


Otherwise you need to go artist by artist explaining what they added as you have in your original 6 points.
 
Jason, you can either post it on here or email me at thethreefates79@yahoo.com any suggestions.

Petros, I will change that, I'm not sure what I was thinking on that.
 
I agree with Petros. It's best to just say "many characters and ships added by [insert names here]". Otherwise you'd just end up with a long list tha nobody would read.

I've had a very quick look at your work and it looks good. Thanks a lot for working on this! I will check it more thoroughly tomorrow, when I'll have more time. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Hi all! <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> My kudos <img src="style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" /> to all here for completing Build13 (makes me feel like a deserter, but I just can't do any gaming or modding at the moment <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> )

Just a few corrections to the credits:

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Access to crew deck or cargo hold (Couch Captain Charles)<!--QuoteEnd--></div><!--QuoteEEnd-->
All praise for that must go to Maximus and Screwface

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Fixed and improved Mateus Santos quest (<!--QuoteEnd--></div><!--QuoteEEnd-->
Done FAIK by Chris Mings

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->New islands from SLiB mod are permanently included now (…)<!--QuoteEnd--></div><!--QuoteEEnd-->
Most work done by Screwface

Hope I'll have time to join in again in November. So long <img src="style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
 
I've changed the grammer and went through the list of mods to give credit to the modder who did the work. There are still a few mods that I did not know who did them. I credited IncredibleHat for the RPG shipyard and itemtrading because I thought I remembered from somewhere that he did those, if it was someone else, please let me know. Again, if I left any mods out, please advise me and I will certainly add them in. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />


CCC its great to see you again, we can't wait to see you more often again this fall!
 
About the credits: CCC is correct. Also IncredibleHat indeed did do the RPG shipyard and item trader code. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

I will check the ReadMe tomorrow. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=163874:date=Sep 26 2006, 11:37 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Sep 26 2006, 11:37 AM) [snapback]163874[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Fixed and improved Mateus Santos quest (<!--QuoteEnd--></div><!--QuoteEEnd-->
Done FAIK by Chris Mings
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is indeed done by Sir Christopher Mings. However, I have not yet added that mod into the Build 13 Beta pack. It will be added to Build 13.1.

<!--quoteo(post=163874:date=Sep 26 2006, 11:37 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Sep 26 2006, 11:37 AM) [snapback]163874[/snapback]</div><div class='quotemain'><!--quotec-->
Hi all! <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> My kudos <img src="style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" /> to all here for completing Build13 (makes me feel like a deserter, but I just can't do any gaming or modding at the moment <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> )

Hope I'll have time to join in again in November. So long <img src="style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
I wish you all the best! I sure hope that you'll be able to find some time again in November then. You're missed. I would also hope that you could visit the forums every now and then. It's great to see posts from old-timers like yourself once in a while. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
<!--quoteo(post=163874:date=Sep 26 2006, 05:37 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Sep 26 2006, 05:37 AM) [snapback]163874[/snapback]</div><div class='quotemain'><!--quotec-->
...Hope I'll have time to join in again in November. So long <img src="style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> CCC
Look'n forward to November. <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> A fine month it'll be. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Maximus made some corrections to the English ReadMe. He also made a Russian version. See attached. I haven't checked them myself yet.
 
It appears that Maximus edited one of my older readme's I updated several things that were left out on his, including grammar, credits, and a disclaimer on the brothel mod.
 
Some comments on the ReadMe:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->From previously existing ships, a reskin of Black Pearl was made (Kazeite).<!--QuoteEnd--></div><!--QuoteEEnd-->
Kazeite's new Black Pearl is not yet in the modpack. Also: She most defenitly is NOT a reskin, but a completely new model that looks like the actual film version of the Black Pearl. The current ingame Black Pearl is black with torn sails, but looks nothing like the film version.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Changes in the gameplay include: fixes to Voysey & Blythe quest (…)<!--QuoteEnd--></div><!--QuoteEEnd-->
Me and Pirate_KK have worked on fixing that quest. However, Pirate_KK's fixes are not yet in the modpack.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Fixed and improved Mateus Santos quest (…)<!--QuoteEnd--></div><!--QuoteEEnd-->
That was done by Sir Christopher Mings. However, this improvement will be added to Build 13.1, but not to Build 13.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The class of the ship main character can buy in shipyard depends on his rank<!--QuoteEnd--></div><!--QuoteEEnd-->
Done by IncredibleHat.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->New islands from SLiB mod are permanently included now (Screwface, SLiB team)<!--QuoteEnd--></div><!--QuoteEEnd-->
Couchcaptain Charles also added the locations on Saint Martin and Antigua. And Pirate_KK has finished the work, but I haven't added that into the Build 13 Beta yet. It will be added though.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->• French ships from squadron guarding Oxbay made boardable
• Added possibility of using any flag causing ships and forts to react according to your colors, there is a small possibility of others recognizing that you are flying false colors. Also have the ability to hoist your own colors<!--QuoteEnd--></div><!--QuoteEEnd-->
These are done by Pirate_KK.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->It is now possible to court and marry governor’s daughters once you have developed a good relationship with the governor<!--QuoteEnd--></div><!--QuoteEEnd-->
That was already in Build 12.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Camilo Machado replaced with Beltrop reskin<!--QuoteEnd--></div><!--QuoteEEnd-->
Done by Sir Christopher Mings.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Added “Exchange” button to “Character” screen which can be used for easy item transfer between main character and his officers<!--QuoteEnd--></div><!--QuoteEEnd-->
Done by Hook.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Officers names can be changed<!--QuoteEnd--></div><!--QuoteEEnd-->
Originally added by Maximus, keyboard enabled by Nathan Kell. In the original version you had to use the stock game's onscreen keyboard thingey, but now you can just type with your real keyboard.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Ability to “quickequip” your sword, gun and spyglass<!--QuoteEnd--></div><!--QuoteEEnd-->
I added that. The Quick Equip button will also equip armor, ammo pouch and powder flask if you have them available. IncredibleHat made some changes to the code, so now the button will always try to equip the best item it can choose.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Numerous weapons are added as “stealth” weapons, allowing the player to, poison, stun, or steal from other characters in the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Those are the Special Weapons. They aren't just stealth weapons, but some of them explode or knock out characters. These weapons include the grenades, blunderbusses, etherbottles, sandbags, etc.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Three kinds of armors from SLiB mod (cheap, battle and golden) protects main character from wounds during melee combat<!--QuoteEnd--></div><!--QuoteEEnd-->
The armor was already in the Build 12 version of the game, but now it also shows on several character skins. This mod was made by Nathan Kell and will be fixed by Hook in the final Build 13. I added new interface pictures that I took out of the SLiB mod.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Weapons will gradually wear out and need replaced or fixed at the blacksmith’s shop. Wait too long and your weapon will break in the thick of battle! This option is toggleable.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's my work. This still needs to be balanced for a bit. At the moment the blades don't break frequently enough. Anyway: This mod can be tweaked and toggled quite easily. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Player now has the option to loot corpses automatically and bodies will not obstruct walking<!--QuoteEnd--></div><!--QuoteEEnd-->
You could already autoloot in Build 12. But in Build 13, the corpses persist. AND you can choose manual looting as well. By default, there is manual looting on land and automatic looting during boardings.

This mod was originally made by CouchcaptainCharles, it was then improved by Nathan Kell, improved yet more by Maximus and fixed by IncredibleHat. Not to mention that I made some changes to it as well to keep the Maltese Knight Abbey in Greenford working properly.

<!--quoteo(post=164111:date=Sep 27 2006, 03:00 PM:name=Doober)--><div class='quotetop'>QUOTE(Doober @ Sep 27 2006, 03:00 PM) [snapback]164111[/snapback]</div><div class='quotemain'><!--quotec-->
It appears that Maximus edited one of my older readme's I updated several things that were left out on his, including grammar, credits, and a disclaimer on the brothel mod.
<!--QuoteEnd--></div><!--QuoteEEnd-->
It will be quite easy to add his changes into your latest version. MS Word has a function for that. If you show your latest ReadMe version, I will add Maximus' changes and give it back to you. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
The last one that I posted has the updates, it has some of the credits that you mentioned above, but not all of them.
 
I merged Maximus' version with your version now. See attached version. I also made some small changes myself. If you haven't made any more changes, I'd recommend you work from this version. DO check everything I did though. I am known to make stupid mistakes every now and then. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
Looks great Pieter! That seems to have all the changes I had added. As far as I know, it seems ready for the build. Does anyone else have any suggestions?
 
Corrections & additions ?

4.2 Quests
... Im guseeing that the line:
 Additional secondary quests added such as pirate hunting, treasure quests and the infamous Fred Bob quest.

Should read:
 Additional secondary quests added such as pirate hunting, treasure quests (Screwface) and the infamous Fred Bob quest (Catalina the Pirate).


4.4 Land
... should include

Improved animation files allowing player to use female models as main character and officers (Inez Dias)


4.6 Hand to Hand Combat
... should include

Several Pistol Braces (Alan Smithee)
 
Ok, good. Instead of posting a new version with every update, I will post the final version once all the suggestions come in. Thanks Petros! We certainly don't want to forget those contributions.
 
Also: The Fred Bob quest was a part of Build 12. It is not new in Build 13.

Catalina the Pirate did do some rewriting on the Animist quest to make it work better. Apparently it still doesn't work perfectly, but it does work better than it used to. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
This looks lika a duplication

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->4.3 Sailing and ship

 The class of the ship main character can buy in shipyard depends on his rank (IncredibleHat).<!--QuoteEnd--></div><!--QuoteEEnd-->

The above should be removed in favor of the below.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->4.8 Buying and Purchasing
 Purchasing ships at the shipyard is done in classical RPG style. Shipyard owners will only sell you ships that correlate to your level of experience. Class 1 warships are never sold and must be captured if a player wishes to use them. Pirates will only sell higher-level pirate ships if you have pledged allegiance to the pirate cause. (IncredibleHat)<!--QuoteEnd--></div><!--QuoteEEnd-->
 
Woops. Sorry. My fault. I made a mistake in the merge of Maximus' version with Doober's version. Please remove the first mention of that, Doober. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

And thanks for catching that one, Petros! <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Pieter, I think you left <b>your</b> name out in some places. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

Now do I have to go read <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> the thing all over again and list them for you????? <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />
 
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