Some comments on the ReadMe:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->From previously existing ships, a reskin of Black Pearl was made (Kazeite).<!--QuoteEnd--></div><!--QuoteEEnd-->
Kazeite's new Black Pearl is not yet in the modpack. Also: She most defenitly is NOT a reskin, but a completely new model that looks like the actual film version of the Black Pearl. The current ingame Black Pearl is black with torn sails, but looks nothing like the film version.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Changes in the gameplay include: fixes to Voysey & Blythe quest (…)<!--QuoteEnd--></div><!--QuoteEEnd-->
Me and Pirate_KK have worked on fixing that quest. However, Pirate_KK's fixes are not yet in the modpack.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Fixed and improved Mateus Santos quest (…)<!--QuoteEnd--></div><!--QuoteEEnd-->
That was done by Sir Christopher Mings. However, this improvement will be added to Build 13.1, but not to Build 13.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The class of the ship main character can buy in shipyard depends on his rank<!--QuoteEnd--></div><!--QuoteEEnd-->
Done by IncredibleHat.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->New islands from SLiB mod are permanently included now (Screwface, SLiB team)<!--QuoteEnd--></div><!--QuoteEEnd-->
Couchcaptain Charles also added the locations on Saint Martin and Antigua. And Pirate_KK has finished the work, but I haven't added that into the Build 13 Beta yet. It will be added though.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> French ships from squadron guarding Oxbay made boardable
Added possibility of using any flag causing ships and forts to react according to your colors, there is a small possibility of others recognizing that you are flying false colors. Also have the ability to hoist your own colors<!--QuoteEnd--></div><!--QuoteEEnd-->
These are done by Pirate_KK.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->It is now possible to court and marry governors daughters once you have developed a good relationship with the governor<!--QuoteEnd--></div><!--QuoteEEnd-->
That was already in Build 12.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Camilo Machado replaced with Beltrop reskin<!--QuoteEnd--></div><!--QuoteEEnd-->
Done by Sir Christopher Mings.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Added Exchange button to Character screen which can be used for easy item transfer between main character and his officers<!--QuoteEnd--></div><!--QuoteEEnd-->
Done by Hook.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Officers names can be changed<!--QuoteEnd--></div><!--QuoteEEnd-->
Originally added by Maximus, keyboard enabled by Nathan Kell. In the original version you had to use the stock game's onscreen keyboard thingey, but now you can just type with your real keyboard.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Ability to quickequip your sword, gun and spyglass<!--QuoteEnd--></div><!--QuoteEEnd-->
I added that. The Quick Equip button will also equip armor, ammo pouch and powder flask if you have them available. IncredibleHat made some changes to the code, so now the button will always try to equip the best item it can choose.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Numerous weapons are added as stealth weapons, allowing the player to, poison, stun, or steal from other characters in the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Those are the Special Weapons. They aren't just stealth weapons, but some of them explode or knock out characters. These weapons include the grenades, blunderbusses, etherbottles, sandbags, etc.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Three kinds of armors from SLiB mod (cheap, battle and golden) protects main character from wounds during melee combat<!--QuoteEnd--></div><!--QuoteEEnd-->
The armor was already in the Build 12 version of the game, but now it also shows on several character skins. This mod was made by Nathan Kell and will be fixed by Hook in the final Build 13. I added new interface pictures that I took out of the SLiB mod.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Weapons will gradually wear out and need replaced or fixed at the blacksmiths shop. Wait too long and your weapon will break in the thick of battle! This option is toggleable.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's my work. This still needs to be balanced for a bit. At the moment the blades don't break frequently enough. Anyway: This mod can be tweaked and toggled quite easily. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Player now has the option to loot corpses automatically and bodies will not obstruct walking<!--QuoteEnd--></div><!--QuoteEEnd-->
You could already autoloot in Build 12. But in Build 13, the corpses persist. AND you can choose manual looting as well. By default, there is manual looting on land and automatic looting during boardings.
This mod was originally made by CouchcaptainCharles, it was then improved by Nathan Kell, improved yet more by Maximus and fixed by IncredibleHat. Not to mention that I made some changes to it as well to keep the Maltese Knight Abbey in Greenford working properly.
<!--quoteo(post=164111:date=Sep 27 2006, 03:00 PM:name=Doober)--><div class='quotetop'>QUOTE(Doober @ Sep 27 2006, 03:00 PM) [snapback]164111[/snapback]</div><div class='quotemain'><!--quotec-->
It appears that Maximus edited one of my older readme's I updated several things that were left out on his, including grammar, credits, and a disclaimer on the brothel mod.
<!--QuoteEnd--></div><!--QuoteEEnd-->
It will be quite easy to add his changes into your latest version. MS Word has a function for that. If you show your latest ReadMe version, I will add Maximus' changes and give it back to you. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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