So far, the ships included have been made from scratch.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
I'm not sure if the dialogue system does any additional checks for camera collision. The way it works in the scenario above is the two characters turn to face each other, so the offset camera is guaranteed not to clip through the player. This is a sequence I defined manually, so a quest writer could do it completely differently for other situations. For instance, the characters don't have to face each other directly, and there are several other predefined camera positions to choose from.As for the camera offset angle, the Build mod does have a feature for that but it is of by default.
Only reason for that is that the offset can place the camera inside surrounding geometry.
Is that the case for Unity as well? Or is some collision detection applied to the camera?
All three ships were indeed made from scratch, and are also available in the PotC: New Horizons mod.Is the ships import from the original game or you made it from scratch,if you guys make those from scratch,that's impressive !
I was thinking about clipping through surrounding buildings and such.I'm not sure if the dialogue system does any additional checks for camera collision. The way it works in the scenario above is the two characters turn to face each other, so the offset camera is guaranteed not to clip through the player.
Excellent! I hoped they might have done something like that.Our player camera currently avoids collisions by zooming in/out, though it may be disabled during dialogue. Cinemachine certainly has that feature as well.
Ah, L'Hermione! I went to visit her in the shipyard at Rochefort when she was barely more than a skeleton, and again last year, when she was all grown up and already back from her American voyage. It was something special to step aboard after seeing her in her infancy. I would have loved to see her sailing though.That's great! But I don't recall seeing sailing ships leaving anything that big behind. Do you remember that French frigate they built and sailed to America a while back? I don't recall seeing much wake behind her.
Yup.The developers have stopped working on it from what I know, due to other commitments.