<b>The Enchanted City</b>
If you enter Caracas, there might be a chance that some people are sieging the tavern. They tell you that a werewolf lurks inside.
When you enter the tavern, go to the tavernkeeper and talk to him about the werewolf. He tells you about a guest. Go up the stairs and have a chat with the "monster". It turns out that this person comes from Maracaibo, but fled due to a mysterious curse and he asks you to help him lift it. Go to the priest of Caracas and speak with him about the man and his curse. The priest can't help you if the cursed man does not come to the church himself so go to the tavern.
The man is nowhere to be seen. Ask the tavernkeeper to the whereabouts of the man to find out that the people have burned him to cleansen his soul.
Sail to Maracaibo and ask the tavernkeeper if he knows anything about a curse. He mentions that he hasn't seen any of the fishermen from Des Moines for quite a while. Des Moines lies behind the Cape of unfullfilled Hope. Go there during the night. A sentry greets you. Kill him and enter the fishing village. The inhabitants are skeletons. Talk to the leader, Fernando Torres, to learn that a mysterious curse has striked the village. All inhabitants turn into undead during the night.
Where have I heard that story before?
It all began when a brig named "Queen" laid anchor in Des Moines. The pirates had a dispute and since then the curse started. Later came an English woman, Elisabeth Sheppard, who asked about the Queen. She might be the key to solve this mysterious case.
Go look for her in Charlestown. The leftmost house near the sea is her home. Talk to Miss Sheppard to learn that she had a visit by a skeleton and she thinks that that could have been her sister Danielle. To lift the curse, you should look for a jade skull of Mictlantecuhtli, the Aztec god of the dead.
Visit Tenochtitlan, the old capital of the Aztec empire. To find the skull, look in the Tenochtitlan section of this walkthrough.
When you are the new owner of the jade skull, go to Miss Sheppard. She will tell you to look for the brig "Queen". Eventually, you will meet this ship on the map.
In order to lift the curse, you have to board this ship and you must take the skull to the captain's cabin.
There Danielle Sheppard awaits you. She will fight you. When you defeat her, she will surrender and you tell her that Elisabeth sent you. The curse has been lifted and Danielle wants to join your crew as a female officer.
Go to Des Moines to collect your reward. Grab the money or refuse it to gain some reputation points.
<b>The location of some gifts:</b>
This quest consists of 6 questions about nautical details asked by a random citizen in Bridgetown, Willemstad, Port-au-Prince, Cumana, Port Royal and Santiago.
A man or a woman will ask you a question which has to be answered by typing the solution into the dialogue box. If the answer is correct, you will get the position of an item. If not, you're a normal person that doesn't know a thing about topgallant masts and gaffs like myself.
The answers can be found in:
Age of Pirates 2/Program/Text/characters/LSC_Q2Utilite.h
<b>Dutch national quests:</b>
1.
Peter Stuyvesant wants you to transport an influental Jansenist named Aaron Mendes Chumaceiro from Marigot to Willemstad.
Sail to Marigot and look for a house to the right of the governor's residence. When you enter the house, you will be greeted by bandits. Give them the precious metal they desire for (lead or steel) and go upstairs. Talk to Chumaceiro and he goes to your ship. Sail back to Willemstad and report to Stuyvesant. Chumaceiro will reward you with 30000 and Stuyvesant congratulates you.
2.
Stuyvesant asks you to transport some cheap goods from Fort Orange to Willemstad. You have to deliver 400 units of Ebony, Coffee, Mahogany and Sandalwood to him. Time limit: 2 months.
Go to Fort Orange and show the paper from Stuyvesant to the governor. He will grant you special prices. Talk to the store owner and buy as many goods as you can from him, then leave for Willemstad. As soon as Stuyvesant has all the necessary goods, he will reward you.
3.
Peter Stuyvesant wants you to speak with Edward Mansfield, a Dutch pirate, about the English trade war and British measures against Holland.
Go to La Vega and visit the residence. Mansfield knows nothing, but maybe Morgan does. Go to Port Royale and visit Morgan's residence. He is on Antigua so go there. A dungeon entrance near Morgan's house allows you to enter it in case of a locked door. Morgan asks for a favor so help him.
A certain filibuster named Pierre le Picard needs to be checked so sail to Tortuga and ask the tavernkeeper, the brothel ownerin, the shipwright, the storekeeper and the moneylender about Pierre.
You have learned enough so report to Morgan. He will tell you that Modyford plans to attack Fort Orange. Return to Stuyvesant.
4.
Stuyvesant sends you out to defeat the British bastards attacking Fort Orange. When you sail to Cape Negril, some military ships will greet you warmly so fire back. After they have been sunk, land at Cape Negril and slaughter the English land troops in front of Fort Orange.
Go back to Stuyvesant to receive a huge reward.
5.
Peter Stuyvesant orders you to escort 3 fluyts to La Vega. You, as the squadron commander, have to supply the ships with food, medicines etc.
At La Vega, you have to load the ships with seventhousand hundredweights of food + provisions for the voyage + some added provisions in case of "rat attacks".
When you arrive at La Vega, you will hear that Mansfield has been killed by the Spanish. Buy everything you need and leave the harbor. You will meet a Spanish squadron. Sink them and protect your fluyts.
Sail back to Willemstad and report to Stuyvesant about Mansfield's death, the Spanish attack and the transportation of the rations.
6.
Stuyvesant wants blood and you have to coordinate the measures against the Spanish with the pirates. Find Henry Morgan and ask him for help. He will gladly help to avenge Mansfields death. For that, you have to find out if the Spanish governor of Santiago, José Sánchez Jiménez, is at home and if he intends to leave the city.
Sail to Santiago and ask the tavernkeeper about Jiménez schedule. He will tell you everything untill he realizes that you could be a spy. He calls for the guard. Kill them and leave the city. Report your information to Morgan and return to Willemstad.
7.
Peter Stuyvesant would like to send a secret letter to Monsieur d'Ogeron in Tortuga.
Sail to Tortuga and give the letter to d'Ogeron in the residence. He wants to answer Stuyvesant directly so you have to wait 2 hours. Visit him again and he hands out a parcel for Stuyvesant. Try to leave the town. A person will tell you to meet one man sent from Stuyvesant in the tavern. Go there. It is a trap.
After you awake, talk to the tavernkeeper. Run to d'Ogeron and report the theft of the parcel. He will give you the permission to ask the port controller about leaving ships. Do so. You will learn that the brig "La Rochelle" is headed fro San Juan. Sail near San Juan and enter the sea mode. You will be greeted by the "La Rochelle". Board the ship and slaughter the crew. The captain will tell you that the thief has changed ships. He is on the galleon Isabella which travels to Santa Catalina. Sail there immediately and enter the sea mode before the city.
Board the Galleon and have a chat with the thief Antonio. He will hand out the parcell and you can finally set sail towards Willemstad.
8.
Stuyvesant will tell you that Chumaceiro needs assistance. Visit Aaron at his house in Willemstad. Aaron will ask you to seek a special version of the bible a pirate wanted to sell on the Bermudas.
Sail there and ask the tavernkeeper, the store owner and Jackman about this guy. His name is Laurens de Graf and he lives in Tortuga.
Sail to Tortuga and see the tavernkeeper for information about de Graf. This filibuster has set sail to raid Spanish ships near Cartagena.
Sail near Cartagena and enter sea mode. Laurens will be busy with a Spanish squadron. Help him out. After defeating the Spanish squadron, sail to Lauren's ship via rowboat. He will sell you a map. Sail to the island mentioned in this map to receive the book and some other loot. Bring the book to Aaron and receive 1 million piasters.
9.
Peter Stuyvesant wants you to collect 4 Manowars, as the Dutch have problems building large vessels. Find 4 of those ships and hand them over to Stuyvesant.
Be careful: if you own a private Manowar, he will take them as well.
10.
Stuyvesant begs you to defend the harbor against an incoming Spanish squadron. Defend Willemstad at all costs. Go out and beat the Spaniards with the help of the Dutch fort.
11.
Stuyvesant tells you that the Spanish are on their way to assault Marigot. Sail there and sink them. Return to Stuyvesant to collect your reward.
12.
Stuyvesant wants you to annect the Spanish town of Maracaibo for the glory of Holland. Sail there, destroy the fort's cannons and the ships, kill the garrison and slaughter the city guards. Then go to the governors mansion and raise the Dutch flag. Now you can capture towns for the glory of Holland or for your own pleasure.
If you enter Caracas, there might be a chance that some people are sieging the tavern. They tell you that a werewolf lurks inside.
When you enter the tavern, go to the tavernkeeper and talk to him about the werewolf. He tells you about a guest. Go up the stairs and have a chat with the "monster". It turns out that this person comes from Maracaibo, but fled due to a mysterious curse and he asks you to help him lift it. Go to the priest of Caracas and speak with him about the man and his curse. The priest can't help you if the cursed man does not come to the church himself so go to the tavern.
The man is nowhere to be seen. Ask the tavernkeeper to the whereabouts of the man to find out that the people have burned him to cleansen his soul.
Sail to Maracaibo and ask the tavernkeeper if he knows anything about a curse. He mentions that he hasn't seen any of the fishermen from Des Moines for quite a while. Des Moines lies behind the Cape of unfullfilled Hope. Go there during the night. A sentry greets you. Kill him and enter the fishing village. The inhabitants are skeletons. Talk to the leader, Fernando Torres, to learn that a mysterious curse has striked the village. All inhabitants turn into undead during the night.
Where have I heard that story before?
It all began when a brig named "Queen" laid anchor in Des Moines. The pirates had a dispute and since then the curse started. Later came an English woman, Elisabeth Sheppard, who asked about the Queen. She might be the key to solve this mysterious case.
Go look for her in Charlestown. The leftmost house near the sea is her home. Talk to Miss Sheppard to learn that she had a visit by a skeleton and she thinks that that could have been her sister Danielle. To lift the curse, you should look for a jade skull of Mictlantecuhtli, the Aztec god of the dead.
Visit Tenochtitlan, the old capital of the Aztec empire. To find the skull, look in the Tenochtitlan section of this walkthrough.
When you are the new owner of the jade skull, go to Miss Sheppard. She will tell you to look for the brig "Queen". Eventually, you will meet this ship on the map.
In order to lift the curse, you have to board this ship and you must take the skull to the captain's cabin.
There Danielle Sheppard awaits you. She will fight you. When you defeat her, she will surrender and you tell her that Elisabeth sent you. The curse has been lifted and Danielle wants to join your crew as a female officer.
Go to Des Moines to collect your reward. Grab the money or refuse it to gain some reputation points.
<b>The location of some gifts:</b>
This quest consists of 6 questions about nautical details asked by a random citizen in Bridgetown, Willemstad, Port-au-Prince, Cumana, Port Royal and Santiago.
A man or a woman will ask you a question which has to be answered by typing the solution into the dialogue box. If the answer is correct, you will get the position of an item. If not, you're a normal person that doesn't know a thing about topgallant masts and gaffs like myself.
The answers can be found in:
Age of Pirates 2/Program/Text/characters/LSC_Q2Utilite.h
<b>Dutch national quests:</b>
1.
Peter Stuyvesant wants you to transport an influental Jansenist named Aaron Mendes Chumaceiro from Marigot to Willemstad.
Sail to Marigot and look for a house to the right of the governor's residence. When you enter the house, you will be greeted by bandits. Give them the precious metal they desire for (lead or steel) and go upstairs. Talk to Chumaceiro and he goes to your ship. Sail back to Willemstad and report to Stuyvesant. Chumaceiro will reward you with 30000 and Stuyvesant congratulates you.
2.
Stuyvesant asks you to transport some cheap goods from Fort Orange to Willemstad. You have to deliver 400 units of Ebony, Coffee, Mahogany and Sandalwood to him. Time limit: 2 months.
Go to Fort Orange and show the paper from Stuyvesant to the governor. He will grant you special prices. Talk to the store owner and buy as many goods as you can from him, then leave for Willemstad. As soon as Stuyvesant has all the necessary goods, he will reward you.
3.
Peter Stuyvesant wants you to speak with Edward Mansfield, a Dutch pirate, about the English trade war and British measures against Holland.
Go to La Vega and visit the residence. Mansfield knows nothing, but maybe Morgan does. Go to Port Royale and visit Morgan's residence. He is on Antigua so go there. A dungeon entrance near Morgan's house allows you to enter it in case of a locked door. Morgan asks for a favor so help him.
A certain filibuster named Pierre le Picard needs to be checked so sail to Tortuga and ask the tavernkeeper, the brothel ownerin, the shipwright, the storekeeper and the moneylender about Pierre.
You have learned enough so report to Morgan. He will tell you that Modyford plans to attack Fort Orange. Return to Stuyvesant.
4.
Stuyvesant sends you out to defeat the British bastards attacking Fort Orange. When you sail to Cape Negril, some military ships will greet you warmly so fire back. After they have been sunk, land at Cape Negril and slaughter the English land troops in front of Fort Orange.
Go back to Stuyvesant to receive a huge reward.
5.
Peter Stuyvesant orders you to escort 3 fluyts to La Vega. You, as the squadron commander, have to supply the ships with food, medicines etc.
At La Vega, you have to load the ships with seventhousand hundredweights of food + provisions for the voyage + some added provisions in case of "rat attacks".
When you arrive at La Vega, you will hear that Mansfield has been killed by the Spanish. Buy everything you need and leave the harbor. You will meet a Spanish squadron. Sink them and protect your fluyts.
Sail back to Willemstad and report to Stuyvesant about Mansfield's death, the Spanish attack and the transportation of the rations.
6.
Stuyvesant wants blood and you have to coordinate the measures against the Spanish with the pirates. Find Henry Morgan and ask him for help. He will gladly help to avenge Mansfields death. For that, you have to find out if the Spanish governor of Santiago, José Sánchez Jiménez, is at home and if he intends to leave the city.
Sail to Santiago and ask the tavernkeeper about Jiménez schedule. He will tell you everything untill he realizes that you could be a spy. He calls for the guard. Kill them and leave the city. Report your information to Morgan and return to Willemstad.
7.
Peter Stuyvesant would like to send a secret letter to Monsieur d'Ogeron in Tortuga.
Sail to Tortuga and give the letter to d'Ogeron in the residence. He wants to answer Stuyvesant directly so you have to wait 2 hours. Visit him again and he hands out a parcel for Stuyvesant. Try to leave the town. A person will tell you to meet one man sent from Stuyvesant in the tavern. Go there. It is a trap.
After you awake, talk to the tavernkeeper. Run to d'Ogeron and report the theft of the parcel. He will give you the permission to ask the port controller about leaving ships. Do so. You will learn that the brig "La Rochelle" is headed fro San Juan. Sail near San Juan and enter the sea mode. You will be greeted by the "La Rochelle". Board the ship and slaughter the crew. The captain will tell you that the thief has changed ships. He is on the galleon Isabella which travels to Santa Catalina. Sail there immediately and enter the sea mode before the city.
Board the Galleon and have a chat with the thief Antonio. He will hand out the parcell and you can finally set sail towards Willemstad.
8.
Stuyvesant will tell you that Chumaceiro needs assistance. Visit Aaron at his house in Willemstad. Aaron will ask you to seek a special version of the bible a pirate wanted to sell on the Bermudas.
Sail there and ask the tavernkeeper, the store owner and Jackman about this guy. His name is Laurens de Graf and he lives in Tortuga.
Sail to Tortuga and see the tavernkeeper for information about de Graf. This filibuster has set sail to raid Spanish ships near Cartagena.
Sail near Cartagena and enter sea mode. Laurens will be busy with a Spanish squadron. Help him out. After defeating the Spanish squadron, sail to Lauren's ship via rowboat. He will sell you a map. Sail to the island mentioned in this map to receive the book and some other loot. Bring the book to Aaron and receive 1 million piasters.
9.
Peter Stuyvesant wants you to collect 4 Manowars, as the Dutch have problems building large vessels. Find 4 of those ships and hand them over to Stuyvesant.
Be careful: if you own a private Manowar, he will take them as well.
10.
Stuyvesant begs you to defend the harbor against an incoming Spanish squadron. Defend Willemstad at all costs. Go out and beat the Spaniards with the help of the Dutch fort.
11.
Stuyvesant tells you that the Spanish are on their way to assault Marigot. Sail there and sink them. Return to Stuyvesant to collect your reward.
12.
Stuyvesant wants you to annect the Spanish town of Maracaibo for the glory of Holland. Sail there, destroy the fort's cannons and the ships, kill the garrison and slaughter the city guards. Then go to the governors mansion and raise the Dutch flag. Now you can capture towns for the glory of Holland or for your own pleasure.