Continuation on COAS Questline (as always, BIG SPOILER ALERT):
The bottom of the Sea is quite profittable. There are chests with more than 30k piasters and goods to sell. The crabs are just a liiiitle slower than you, so it´s not necessary to kill them and loss the precious air time left to get back to the Fenix platform. The best strategy is to make runs without getting out your sword, just go for a chest, take everything fast and go to another chest... with this you can easily pick 2-3 chests per immersion and one of the chests contains Morgan´s Rapier, the best LightSword in the game.
When you´ve founded the Rapier and plundered some of the chests, you talk to Hendrik Verdeken (The Mechanic) that all is done in the deeps and you want to set sail the sooner the better. He will tell you that you need to fill your hold with stuff for the trip, like food, medicines, powder, cannonballs... after all you´re a captain and must know it, dont'ya??
The StoreKeeper will give you Food, Cloth and planls for 40K.
The Priest will give you Medicines in return of the help with the candles quest. (Donñt know what happened if you didn´t get that quest)
The Madams of some ship will give you ammo, Arno (the girl attending the tables at the tavern) will comment you which one will give you a kind of ammo.
*2 of the Madams will ask you to find someone to carry the ammo to the St.Gabriel (open line in tue questline with the name)
*the other 2 will ask you for items. One will ask you for 10 pieces of salt, the other one will ask you for 10 grapes, 3 whine bottles and one Laud (the Medieval guitar). If you´ve plundered all the chests before and didn´t storage these goods you have a serious problem... a pair of chest on the deck of the Diffindur will contain the salt and Laud/Mandoline, the one on the deck the salt and the one upstairs one Laud, This chests aren´t plundered regularly because of the annoying time swimming again to the Diffindur, so if you don´t have this items they could be there.
Asking to the people (male characters) will give you some tips, and for guns and powder you must ask the Admiral. He won´t give you anything because he don´t like you much after the slaughter you did with the Casper Clan. Search one of the officers of the militia, John Workman, the one with a red jacket and black leather long boots, he´ll take the ammo and guns out of the St.Agustin unnoticed if you promised to take him aboard.
In the Boat section of the F2 menu, you can see what is loaded in the ship, so when you have all the cargo needed (cannonballs, grapeshot, chainshots, bombs, powder, food, guns, medicines, sails and planks) you must talk to Hendrik again. He´ll tell you need a crew.... smart guy this Mechanic, he should have mentioned before when you were asking people for the cargo. You must find 15 people for your crew, go out the St.Gabriel and ask everybody (not the officer of the militia you asked for the powder and guns). Everyone that agrees adds a line on the questlog an tell you how many people you need. When you have the 15 crew, go back to the St.Gabriel to set sail.... but Hendrik has been taken on custody by order of the Admiral, so run to the St.Agustin. Right now is a very good moment to take all the items you´ve been collecting on CoAS, so grab anything you can carry, don´t worry if you can carry all the stuff, just take all the weight you´re allowed to and go for the St.Agustin. On the main deck you´ll find John Workman and ask if you hasn´t forget your promise, of course you didn´t and you ask him to fight on your side inside. When tou enter wou´re alone and the Admiral will run to you, dialog appears with no much options, you must fight the Admiral. Once the dialog ends, Joh Workman will appear from the door that go upstairs. Fight with Workman and don´t let him die. The Admiral is not a very hard task, you and Workman outnumber him and it´s easy to deny his attacks with combined attacks btween you and Workman. On the lowerdeck there´re 2 more fighters, this is where Workman can get killed, support him and kill those 2. After killing them Workman will talk to you and you ask him to be your officer and he agrees. When the dialog finished, go the the F2 menu and assign him as a fighter. Then you can acces his inventory and give all those items you´ve collected in this days on CoAS, specially the ones with big penaltys like the cursed pearls (15) you could find on the lowerdeck of the Ceres Smitty. So give him all you don´t need for fighting, only keep the items you usually use for raising stats and health potions, so you´ve more space (weight) to take more items you collected with you, second run. When you exit the St.Agustin, you´re on your own because Workman has headed to the St.Gabriel with the rest of your crew. You must go to the Tartarus to free Hendrik. One you enter the Tartarus you must defeat the JailKeeper and his officer and you find Hendrik in one of the cages. He tells you there is no time, the key of the cage is not there, the Admiral took it but you didn´t found it in his corpse... too bad, Hendrik will tell you that there´s no more time, you are the Captain and you must think in your crew, he´s old and there´s no hope for him, you feel sorry but there´s no more you can do. He tell you how to get your ship, you must get to the Diffindur 2nd mast wich is linked by the winch to the Dog of War. NOW IS GOOD TIME TO SAVE (even before talking to Hendrik, because the BIG STORM is generated at dialog´s end). When you exit the Tartarus the city has changed a lot... there´s no more CoAS, all the city is half summerged and you´re swimming in the ocean in a tremendous hurricane storm. This is by far the most difficult moment of the game, swimming to the Diffindur is a very hard task because all the large waves that carry you like a ragdoll. As I´ve read (and experimented) it´s not very good to accelerate time on the storm. When exitting the Tartarus you must turn right and you have to swim to the Diffindur, the one with mast chopped-off (like shawed). Qhen you reach the second mast, the iccon to enter will appear, press space and... CONGRATULATIONS, you have finished the CoAS questline, you´re out in the storm in control of the Wardog, one of the best ships in the game and you´ve gained a very powerful Quest-Officer, John Workman. Once the timer of the storm passes, you can go to the worldmap and look for a port to replenish the ship because you´re with the minimum crew (44 in my case) needed to sail the Wardog.
THAT´S ALL FALKS!!!!
<b>BEST REGARDS</b>