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Preparations for a walkthrough

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Just as I expected... better look for a sword than a tiny key <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />

Make a backup of the Key item models (3 of them, not sure what is fromt both of them):
RESOURCE\MODELS\Items\keygrand.gm
RESOURCE\MODELS\Items\keymiddle.gm
RESOURCE\MODELS\Items\keysimple.gm

Make 3 copies of blade1.gm and rename those copies as the 3 keys.
Enter the game and look for a sword on the floor <img src="style_emoticons/<#EMO_DIR#>/jackhat.gif" style="vertical-align:middle" emoid=":j2" border="0" alt="jackhat.gif" />
Once you get the Admiral´s key, save, exit and restore the backup of the 3 original key models.

<b>BEST REGARDS</b>
 
Keys to find in order to open the chest around CoAS (except the Drester´s chest):
3 Simple Keys:
-The Drunk (Taylor) imprissoned quest
-Dominic Legro´s Quest about getting some whine to the jail officer
-Lying on the floor of the ship wrecked in two that supports the St.Agustin, you can reach only swimming.

1 Normal Key: -Inside of a chest (small room crowded with clanners) in the St.Gabriel, Casper´s Clan base. Short run unarmed, grab the key and ran away to the outside, they´re invincibles at the beginning, mortals in advance.

2 Complex Keys:
-Life on Esmeralda quest, started by Pedro Hurtado, the guy with some purple details on his clothing.
-On some wood crates in Velasco´s deck, Narval´s Clan base.


Interior of the Layton Dexter´s chest (at least on my game):
*353,002 piasters
*Spanish Rapier (Good LightSword)
*Haudegen (Best MediumSword)
*Tanat (Best HeavySword) (with some luck you can grab 3 or 4 of them around the CoAS)
*3 pistols (Beretta, 2-barreled and 4-barreled)
*SuperiorSpyGlass
*2 White Crystal Skulls (MajorStatsImprovement Item)
*2 Pink Crystal Skulls (""")
*2 Blue Crystal Skulls (""")
*2 RatGod Totems (No more rats problems on your ship, and one extra for another ship of your fleet, muahaha)
*1 Deluxe Cuirass (Best Protection, 35% damage reduction of any kind and only weights 17Kg)
*Some random Incan Items, some of them very rare... and some with bonuses and penalties

Continuation on COAS Questline:
After 2 days on the CoAS you can continue the conversation with the bartender about Teaser Dan. You show him the letter you find in the Diffindur chest and thinked that Teaser Dan was helped by more people. First option goes for the Carpenter (don´t remember the name). Talk to him and he tells you to meet at the Protector´s cabin going separately trying to not attract atention. Go to the Protector´s cabin and then he appears with a guard, the scoundrel has talked about that to the guard but, lucky for you, didn´t say anything yet to the Admiral... so the best option is to left no clues and kill both of them. Once dispatched both, back to the bartender and talk about the situationt. He tells you about charging the incident to one of the clans, the narvals. To do so, you need to go to the Velasco´s bow where they storage their things, kill one of them and bring his pendant (or was it a ring?) to the Admiral. When you get the pendant to the Admiral he decides to get rid of the whole Narval clan and you, the finder of the pendant at the murder scene, be the executioner for that... but you won´t be alone, 3 more fighter for the militia will meet you on the Velasco.

Now something to consider... the reward you´ll get depends of the survival of the 3 fighters you´ll lead on the assault.
*All Killed: Admiral upset and NO reward.
*2 Killed: ¿¿¿???
*1 Killed: Admiral neutral and 10,000 piasters as reward
*None of them Killed: Admiral impressed and 100,000 piasters as reward
Little trick is to clean the Velasco´s deck before doing the erradication of the Narval Clan. Only 1 of the Clam members is invincible, you can enter and run as a mad-parrot walking down to the lower deck, and fight them in the narrowest spot where some boxes are placed. Better to recognize who is the invincible guy doing some recon.runs.

Back to the quest again, you enter the Velasco and, if you clean the place before, you only have to kill just one man, the once-upon-a-time invincible guy (not anymore), report to Admiral Casper, collect your reward and talk to the bartender about your succes in fixing the situation.

Quest continues after some days passing... so... TO BE CONTINUED

<b>BEST REGARDS</b>
 
Maybe you'll find usefull things here too for the walkthrough.I just noted some of my observations about the gameplay and Peter Blood quest.

<a href="http://forum.piratesahoy.net//index.php?showtopic=13641" target="_blank">http://forum.piratesahoy.net//index.php?showtopic=13641</a>
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Kill the beggars quest:
Go to the capital of your nation and look for Oliver Trust (He might look for you).<!--QuoteEnd--></div><!--QuoteEEnd-->

For Example: I'm playing with Diego Espinoza and I've chosen the Dutch as my nation. Does that mean that I have to go to Willemstad and look for Oliver?(I tried it but no result). What time does he show up?
 
If Willemstad is the Dutch capital, then yes. That is where you should wind up meeting him.

Cap'n Drow
 
Continuation on COAS Questline:
After succesfully eliminated the Narval Clan on the Velasco the bartender says that he needs time for research.
Wait 2-3 days and then a new dialog-line on the bartender will appear. He says something about something weird heppening in his tavern and suggest you yo go to the storage-room of the tavern and put yourself on cover to listen a conversation of Admiral Capper and someone at night. You must wait till midnight (sleeping is good choice, but look to the time, because it time-travels to 23:xx the minutes doesn´t change, I´ve to reload one time because I warped on 23:55 and couldn´t get to the storage-room on time) and go to the Storage-room.To cover yourself you must be hide beneath the column on the storage-room. You must be at the column of the storage-room but not facing it, you must be 90º of it, so the column is at your right or left side.... if you don´t do this Capper said that he thinks there´s someone on the other side of the ceiling (true in fact) and the conversation ends. If you do this right you´ll hear the conversation between Admiral Capper and the chief of the Casper Clan, they´re together planning to make more money because Capper wants to be Gobernor at any cost and must spend a lot of money in London to do so... then they talk about your recent acts and about misterious character "the Mechanic". The conversation ends there. You return to the bartender and talk about what you heared.
After that, he tells you that he´ll try to find a person that has been on CoAS more time than him in order to know more about "The Mechanic". New dialog-line on bartender about if he has found out anything... use it until he tells you you´re a bit annoying, once the dialog options on that line remains the same rest until morning. Same procedure for 2 days. Now get out on the street and talk to any citizen about gossips and BOOM.. he tells you that the bartender has been found dead on his storage-room. Go to the tavern and talk with the waitress about what she saw and what he speaked with him the night of the murder. Now you must talk to the Admiral and look for clues, which gives you to find a person that has been more time in CoAS than the bartender and a new-line of dialog for this appears for everyone. You find something strange with Orelie Bertine (the woman with blue skirt) but is none the good path. Go to the Eva´s interior and you find the older french woman is being attacked by 3 guys of the Casper Clan, kill them and he tells you about the Mechanich, his name (don´t remember but sounded very dutch) and he was a smart one and was imprisoned in his ship, the St.Gabriel, long ago for the Casper Clan. You must go to the St.Gabriel and kill any living-form inside, hard task. Once you kill everybody you can go the the upper-deck and enter the quarterdeck when you find him. He tells you that the city will not survive other storm, because all the ships are toed to the only 3 ships that are run aground but are badly damage and one more storm will sink all the other ships and no-one will survive. He tells you about a Corvette that is suitable to sail (The Dog of War, of course) and he can free the ship with a "winch"? but he needs a gear for that that is in the bottom of the sea. To get it back he has an immersion suit that has air for 6 minutes (counter on 400 secs) but first you must talk to the Admiral to tell him he´s alive and safe. The Mechanic sells you the "Dog of War" for 1,5 million piasters... and every immersion costs you 30,000 piasters. The gear is random located, look near stones in the borders and, as the "find the gem" missions, turning off the grass helps. You can find some chest down under with about 300K each and some items, one with potions, one with gold and silver, one with rare indian items/totems... you´ll find crabs that can poison you, the best is to carry only one kind of potions, the orange-one that cures serious wounds and treat poison, if you unlock the Bartender Storage-room chest you´ll be plenty of them and only weights 0.4 each, so is the best option for healing and for having room enough for the things you pick on the chests. The crabs aren´t very hard, HEAVY-swing in advance when he´s getting close and block and fast attack, if you´ve the chritical strike perk at this point with other fencing perks you´ll make some decent critics and deal with them easily.

TO BE CONTINUED

<b>BEST REGARDS</b>
 
An addition to BlueBird quest:

If you have decided to keep the ship, the shop owner won't give you the money. After that you'll have to go around the churches and ask the people "what new" and etc. If you're lucky, they will tell you about a merchant ship near the port. You have to sink it or board it - it doesn't matter. You can do that as many times as you wish. After you get bored, go to the shop owner and ask him about your money. At the end of your conversation you'll have 200 000 more and the quest is finished <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Continuation on COAS Questline (as always, BIG SPOILER ALERT):
The bottom of the Sea is quite profittable. There are chests with more than 30k piasters and goods to sell. The crabs are just a liiiitle slower than you, so it´s not necessary to kill them and loss the precious air time left to get back to the Fenix platform. The best strategy is to make runs without getting out your sword, just go for a chest, take everything fast and go to another chest... with this you can easily pick 2-3 chests per immersion and one of the chests contains Morgan´s Rapier, the best LightSword in the game.
When you´ve founded the Rapier and plundered some of the chests, you talk to Hendrik Verdeken (The Mechanic) that all is done in the deeps and you want to set sail the sooner the better. He will tell you that you need to fill your hold with stuff for the trip, like food, medicines, powder, cannonballs... after all you´re a captain and must know it, dont'ya??
The StoreKeeper will give you Food, Cloth and planls for 40K.
The Priest will give you Medicines in return of the help with the candles quest. (Donñt know what happened if you didn´t get that quest)
The Madams of some ship will give you ammo, Arno (the girl attending the tables at the tavern) will comment you which one will give you a kind of ammo.
*2 of the Madams will ask you to find someone to carry the ammo to the St.Gabriel (open line in tue questline with the name)
*the other 2 will ask you for items. One will ask you for 10 pieces of salt, the other one will ask you for 10 grapes, 3 whine bottles and one Laud (the Medieval guitar). If you´ve plundered all the chests before and didn´t storage these goods you have a serious problem... a pair of chest on the deck of the Diffindur will contain the salt and Laud/Mandoline, the one on the deck the salt and the one upstairs one Laud, This chests aren´t plundered regularly because of the annoying time swimming again to the Diffindur, so if you don´t have this items they could be there.
Asking to the people (male characters) will give you some tips, and for guns and powder you must ask the Admiral. He won´t give you anything because he don´t like you much after the slaughter you did with the Casper Clan. Search one of the officers of the militia, John Workman, the one with a red jacket and black leather long boots, he´ll take the ammo and guns out of the St.Agustin unnoticed if you promised to take him aboard.

In the Boat section of the F2 menu, you can see what is loaded in the ship, so when you have all the cargo needed (cannonballs, grapeshot, chainshots, bombs, powder, food, guns, medicines, sails and planks) you must talk to Hendrik again. He´ll tell you need a crew.... smart guy this Mechanic, he should have mentioned before when you were asking people for the cargo. You must find 15 people for your crew, go out the St.Gabriel and ask everybody (not the officer of the militia you asked for the powder and guns). Everyone that agrees adds a line on the questlog an tell you how many people you need. When you have the 15 crew, go back to the St.Gabriel to set sail.... but Hendrik has been taken on custody by order of the Admiral, so run to the St.Agustin. Right now is a very good moment to take all the items you´ve been collecting on CoAS, so grab anything you can carry, don´t worry if you can carry all the stuff, just take all the weight you´re allowed to and go for the St.Agustin. On the main deck you´ll find John Workman and ask if you hasn´t forget your promise, of course you didn´t and you ask him to fight on your side inside. When tou enter wou´re alone and the Admiral will run to you, dialog appears with no much options, you must fight the Admiral. Once the dialog ends, Joh Workman will appear from the door that go upstairs. Fight with Workman and don´t let him die. The Admiral is not a very hard task, you and Workman outnumber him and it´s easy to deny his attacks with combined attacks btween you and Workman. On the lowerdeck there´re 2 more fighters, this is where Workman can get killed, support him and kill those 2. After killing them Workman will talk to you and you ask him to be your officer and he agrees. When the dialog finished, go the the F2 menu and assign him as a fighter. Then you can acces his inventory and give all those items you´ve collected in this days on CoAS, specially the ones with big penaltys like the cursed pearls (15) you could find on the lowerdeck of the Ceres Smitty. So give him all you don´t need for fighting, only keep the items you usually use for raising stats and health potions, so you´ve more space (weight) to take more items you collected with you, second run. When you exit the St.Agustin, you´re on your own because Workman has headed to the St.Gabriel with the rest of your crew. You must go to the Tartarus to free Hendrik. One you enter the Tartarus you must defeat the JailKeeper and his officer and you find Hendrik in one of the cages. He tells you there is no time, the key of the cage is not there, the Admiral took it but you didn´t found it in his corpse... too bad, Hendrik will tell you that there´s no more time, you are the Captain and you must think in your crew, he´s old and there´s no hope for him, you feel sorry but there´s no more you can do. He tell you how to get your ship, you must get to the Diffindur 2nd mast wich is linked by the winch to the Dog of War. NOW IS GOOD TIME TO SAVE (even before talking to Hendrik, because the BIG STORM is generated at dialog´s end). When you exit the Tartarus the city has changed a lot... there´s no more CoAS, all the city is half summerged and you´re swimming in the ocean in a tremendous hurricane storm. This is by far the most difficult moment of the game, swimming to the Diffindur is a very hard task because all the large waves that carry you like a ragdoll. As I´ve read (and experimented) it´s not very good to accelerate time on the storm. When exitting the Tartarus you must turn right and you have to swim to the Diffindur, the one with mast chopped-off (like shawed). Qhen you reach the second mast, the iccon to enter will appear, press space and... CONGRATULATIONS, you have finished the CoAS questline, you´re out in the storm in control of the Wardog, one of the best ships in the game and you´ve gained a very powerful Quest-Officer, John Workman. Once the timer of the storm passes, you can go to the worldmap and look for a port to replenish the ship because you´re with the minimum crew (44 in my case) needed to sail the Wardog.

THAT´S ALL FALKS!!!!

<b>BEST REGARDS</b>
 
There is a lot of posts from people in our forums these days, screaming for help in the CoAS quests!

And I think this walkthrough will help releave the pressure on the site at the moment, once it is finished <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

This is good workspeed, guys <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
<b>Peter Blood Beginning</b>

Some other ideas:

<b>1. </b>U can find a good weapon in one of the houses front of governor's house, in a chest by the right wall.
<b>2. </b>Is better finish the "ring quest", just go back to the residence(if guards stops u or it's locked, go to the doctors house and get a new medicine). When inside residence, speak with the girl and u receive the ring(take it from the table behind her).
<b>3.</b> Don't start at all the part with the weapon smith. U can win a lot if u make your game a lil bit harder. Go to the Fisherman and kill him, he has a lot of blood and with your dagger u will need like 2-3min. to kill him and all the time heal yourself. When he dies take money + weapon + HP elixirs, then get out and a guard will take your weapons (not the dagger) but u gonna keep the health and the money.
- The chests inside this house may have traps !
 
<!--quoteo(post=324532:date=Jun 2 2009, 03:45 PM:name=Bismarck)--><div class='quotetop'>QUOTE (Bismarck @ Jun 2 2009, 03:45 PM) <a href="index.php?act=findpost&pid=324532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Totem 8: Hispaniola, in the Lighthouse of Santo Domingo
Totem 9: Santiago, torture chamber under church<!--QuoteEnd--></div><!--QuoteEEnd-->
Can't find those two. Where exactly are they in those locations?

Edit: Yeah, found the one in the inquisition. It's under one of the beds.
 
Lighthouse: take the stairs and you will see another platform with a chest on it. Walk there through the tiny wood. Then jump to the platform below and the totem is on the window <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
What a ridiculous interior design. <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> Thanks, though. Turns out I already have that one anyway. Oddly enough it says I picked it up but I still only have one.
 
yeah, had to use LocatorsShow to find it <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> For the last one check this out -> <a href="http://forum.piratesahoy.net//index.php?showtopic=13725" target="_blank">http://forum.piratesahoy.net//index.php?showtopic=13725</a>
 
Yeah, don't really feel like cheating just yet, but thanks anyway.
Oh, and in case anyone cares, I slightly restructured the Blood walkthrough I posted a while back.
 
Suggestion for this walkthrough thread: Make a thread index like the one for the <a href="http://forum.piratesahoy.net//index.php?showtopic=10925" target="_blank">Pirates 4 Script thread</a>. Otherwise things become hard-to-find.
 
Random side quests: <b>Captive Groom of some town</b>

In a random city a woman will approach you asking for help - some pirate kidnapped her groom and you should go seek out the villain and free the groom. She tells you name and ship name of the pirate. No time limit.

Ask the port master if he had seen the ship in question and sometimes he may tell you where the pirate went. (logbook entry)
But there is no need to run after him... sooner or later you will run into the pirate eventually - either in a town or at sea.
If you find him in a town you can talk to him and he confirms that he indeed has the prisoner, but you can not do anything about that at this point. (logbook entry)
Look for a ship that has orange sails on the world map and engage him if you see him.
The usual boarding battle/duel follows and after your victory you will find the groom in the captain's quarters, too. (logbook entry)
He boards your ship as passenger and you are to return him to his lady. She is waiting for him desperately in the local church of her home town.
 
<!--quoteo(post=327096:date=Jun 10 2009, 04:13 AM:name=Tahlendorf)--><div class='quotetop'>QUOTE (Tahlendorf @ Jun 10 2009, 04:13 AM) <a href="index.php?act=findpost&pid=327096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1 Normal Key: -Inside of a chest (small room crowded with clanners) in the St.Gabriel, Casper´s Clan base. Short run unarmed, grab the key and ran away to the outside, they´re invincibles at the beginning, mortals in advance.<!--QuoteEnd--></div><!--QuoteEEnd-->
That is a complex key, actually.

Edit:

<!--quoteo(post=327096:date=Jun 10 2009, 04:13 AM:name=Tahlendorf)--><div class='quotetop'>QUOTE (Tahlendorf @ Jun 10 2009, 04:13 AM) <a href="index.php?act=findpost&pid=327096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2 Complex Keys:
-On some wood crates in Velasco´s deck, Narval´s Clan base.<!--QuoteEnd--></div><!--QuoteEEnd-->
...and that's the normal key.

Edit #2:

<!--quoteo(post=327096:date=Jun 10 2009, 04:13 AM:name=Tahlendorf)--><div class='quotetop'>QUOTE (Tahlendorf @ Jun 10 2009, 04:13 AM) <a href="index.php?act=findpost&pid=327096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Interior of the Layton Dexter´s chest (at least on my game):
*SuperiorSpyGlass<!--QuoteEnd--></div><!--QuoteEEnd-->
Mine had an Exclusive Spyglass. Allows you to see everything down to the type of cannons the enemy has.
 
Does anyone know where I can find the map/list of ports and which country they belong to?

The only way I know is to sail close enough to the port so on the world map you can see the flag raised. It doesn't even show on full zoom out so I have to get pretty close. I currently play with a Dutch character and I know of only 2 Dutch ports. Of course, after I visited the port I can see it on my trade list - nice for exploration, but I would imagine you can ask the governor what other ports does his nation own.
 
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