<!--quoteo(post=160041:date=Aug 31 2006, 10:09 AM:name=PirateSam)--><div class='quotetop'>QUOTE(PirateSam @ Aug 31 2006, 10:09 AM) [snapback]160041[/snapback]</div><div class='quotemain'><!--quotec-->
Adding the option for ship(s) commanded by my officer's to sail to eighter nearest friendly/nuetral port or my settlement if any .
For now any prize ship stay with us till we moore at port but it will be good to be able to order the officer to go to do repaire's and such , but still , when u do that the ship might be attacked by other pirates , a hoistle navy or caught at storm so we should be able to know if such happen <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
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There's a "sail away" option in the commands that does pretty much what you've asked for. The ship does not sail in any paticular direction (the friendly port might be directly through the heart of the battle you're currently fighting), but attempts to sail away from the fight.
If your officer has the necessary repair perks and the proper materials, he will repair the ship.
After you've left the battle and gone to the world map, the other ships go with you. Personally, I'd prefer to keep the other ships with me, as you never know what the conditions will be along the way, or at the destination port. I like to escort my prizes back to port. Especially if we're low on provisions and I might have to take another ship to prevent starvation.
Hook
Adding the option for ship(s) commanded by my officer's to sail to eighter nearest friendly/nuetral port or my settlement if any .
For now any prize ship stay with us till we moore at port but it will be good to be able to order the officer to go to do repaire's and such , but still , when u do that the ship might be attacked by other pirates , a hoistle navy or caught at storm so we should be able to know if such happen <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
There's a "sail away" option in the commands that does pretty much what you've asked for. The ship does not sail in any paticular direction (the friendly port might be directly through the heart of the battle you're currently fighting), but attempts to sail away from the fight.
If your officer has the necessary repair perks and the proper materials, he will repair the ship.
After you've left the battle and gone to the world map, the other ships go with you. Personally, I'd prefer to keep the other ships with me, as you never know what the conditions will be along the way, or at the destination port. I like to escort my prizes back to port. Especially if we're low on provisions and I might have to take another ship to prevent starvation.
Hook