Grrr! I wrote a long reply here, but it disappeared without any obvious reason before I had the chance to post it. I will try to rewrite the main points of my reply again. <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />
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I know you both mean well. You have done a lot of great modding work for PotC and I think that without your bugfixing effort, Build 13 might never get done. So thanks a LOT! You might not have made any major gamechanging mods, but you did make the game much more playable by fixing bugs and making some small tweaks that make the life of the players much easier. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" />
<b>About the personal startnation:</b> I think your idea is excellent. It saves the problem of beginning players being blown to smithereens without actually removing the option of starting the game as it works in the current "official" Pre Build 13 modpack version.
One problem: Pirate_KK is using the personal startnation for something else: If you select that nation, you will start on the location specified in BuildSettings.h instead. That is also a good idea. But you can, of course, do that already using the POTCMODHELPER settings.
<b>About disabeling old savegames:</b> Excellent idea. That should save a lot of compatibility problems. Some people might not be happy with it, but a new game is required anyway, so it's a good idea to force the player to start a new game.
<b>About the chrforward key in BS.h:</b> I removed it again because I figured it could be set in the controls menu. But it can't hurt to make it a BS.h setting, so with the next pack, it will go back in and it will stay in this time. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
<b>About changing the money back from 5,000 to 1,000,000:</b> Making it a BS.h toggle is a good idea. We should try to find a good average as default setting though.
<b>About the boarding code:</b> I agree that your code is probably much better than the current code and I think we should use your code instead of the current code as well. What I have seen when testing your alpha versions worked really well and what you told sounds excellent. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
" border="0" alt="whistling.gif" />
<b>About the Quick-Equip button:</b> I never was quite happy with how it worked, so I thank you for improving it now. I just wanted to explain about the reason for the quality check. I recall reading that you didn't understand why somebody added that, but I wanted you to know that I did have a good reason to add it. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<b>About the Quicksave feature:</b> Quite crazy that those Bad Saves actually did load properly for me. I don't really need the Quicksave feature though, so if it is causing trouble now, I agree it's probably best to turn it off for the time being.
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As far as me being superceded as a modpack compiler goes: I have to be superceded anyway, because I will be gone in half a year. Schoolwork is also pretty busy (even though the schoolyear started three days ago), so I won't have as much time for PotC as I used to. So someone must continue the work that I took over from Nathan Kell. Otherwise I fear this community would die. So I don't mind being superceded at all. I would just prefer it to happen in such a way that everyone, me included, can be happy with how it goes. I was once superceded without me knowing in another community and that was not nice. I am sorry for bringing this up like this, but I want to make sure I prevent something similar from happening again. I'm sorry for that... <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="
ops2" border="0" alt="oops3.gif" />
If anyone would want to try taking over from me, I think it would be a good idea if we discuss that and start with that before I leave. I would be quite willing to help that person while I am still around. When I have to leave for half a year, I want to be sure that you'll be able to continue without any troubles. I don't want this community to die. <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid="
" border="0" alt="sailr.gif" />
<!--quoteo(post=159998:date=Aug 30 2006, 09:13 PM:name=PirateSam)--><div class='quotetop'>QUOTE(PirateSam @ Aug 30 2006, 09:13 PM) [snapback]159998[/snapback]</div><div class='quotemain'><!--quotec-->
Is there a way to slow down time when sailing in world map , for me it seem time is going a bit fast so want to slow the rythem a bit , where in buildsetting.h file to do that ??
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These settings are not in BuildSettings.h at the moment. They're at the top of PROGRAM\WorldMap\worldmap.c. You can change them there, but you can also move these lines into BuildSettings.h and change them afterwards.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define MAPSPEED 0.6 // ccc mapships, slows worldmap down, stock setting 1.0
#define MAP_VOYAGELENGTH 8.0 // ccc maptweak, lets voyages take longer, original 4.0
/*
Programm interface:
Init world map in start<!--c2--></div><!--ec2-->
<!--quoteo(post=159998:date=Aug 30 2006, 09:13 PM:name=PirateSam)--><div class='quotetop'>QUOTE(PirateSam @ Aug 30 2006, 09:13 PM) [snapback]159998[/snapback]</div><div class='quotemain'><!--quotec-->
The last option when talking to officer ( something about building ) , what can we build , what for and can we do it anywhere or in any island ??
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Read the "Building Set ReadMe.txt" file in the <i>buildinfo</i> subfolder.