• New Horizons on Maelstrom
    Maelstrom New Horizons


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Pre Build 13 Modpack

<!--quoteo(post=136725:date=Dec 28 2005, 02:35 PM:name=Jack Davidson)--><div class='quotetop'>QUOTE(Jack Davidson @ Dec 28 2005, 02:35 PM) [snapback]136725[/snapback]</div><div class='quotemain'><!--quotec-->Will test and let you know if there's anything buggy going on.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm sure there's still <i>something</i> buggy going on, but I reckon some rather major bugs are now eliminated. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

BTW: When swapping ships at sea, it didn't crash the game and didn't sink any of my ships. However, both ships were only actually swapped <i>after</i> I reloaded to mapmode and back to seamode again. Was it always that way? I recall that you could swap immediately. Or is my memory messing up (again)?
 
On my PC I stand on the deck of the new ship immediately after swapping. I'll have a look at that first thing tomorrow.

Thanks a lot for the update <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
I just tried your latest update, and i don't have any problems so far. If I swap ships I appear on the new ship immediately after closing the interface. And if I raise the pirateflag and go to the map later my relations are being restored to their old state.
(What you must not do is raise the flag TWICE in the same seascene. Cause every time you use the raising option your CURRENT relations are being stored for a later resetting. And if you already use the pirateflag your CURRENT relations are hostile to every nation. Shall I add a safeguard that prevents you from raising the flag twice?)
 
<!--quoteo(post=136744:date=Dec 29 2005, 11:45 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Dec 29 2005, 11:45 AM) [snapback]136744[/snapback]</div><div class='quotemain'><!--quotec-->If I swap ships I appear on the new ship immediately after closing the interface.<!--QuoteEnd--></div><!--QuoteEEnd-->
I will test again. When I did it, I only appeared on the deck of the other ship if I was in transfer range. If I used the interface, it would only happen after I reloaded to mapmode and back.
Edit: After a clean installation, I tested again. If I swap ships by using the F2 ship-to-ship transfer interface, I am no immediately on the deck of the other ship. If I am within transfer range and don't use the F2 ship-to-ship transfer interface to swap the ships, I am being put on the deck of the other ship immediately.

<!--quoteo(post=136744:date=Dec 29 2005, 11:45 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Dec 29 2005, 11:45 AM) [snapback]136744[/snapback]</div><div class='quotemain'><!--quotec-->I I raise the pirateflag and go to the map later my relations are being restored to their old state.
(What you must not do is raise the flag TWICE in the same seascene.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah! That explains it. That's indeed what I did. It's no bug then. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
Edit: If you could make sure this couldn't happen, that'd be great. But it's no priority fix, because it's no real bug. It was more my mistake than the game's.
 
<!--quoteo(post=136745:date=Dec 29 2005, 11:52 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 29 2005, 11:52 AM) [snapback]136745[/snapback]</div><div class='quotemain'><!--quotec-->After a clean installation, I tested again. If I swap ships by using the F2 ship-to-ship transfer interface, I am no immediately on the deck of the other ship. If I am within transfer range and don't use the F2 ship-to-ship transfer interface to swap the ships, I am being put on the deck of the other ship immediately.<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought that shiptransfer at sea worked ONLY within transfer range. Didn't even try F2 <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> IMHO it is quite allright that the immediate swap works only within range, so let's be content that this works at least this way <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Ah! That explains it. That's indeed what I did. It's no bug then. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
Edit: If you could make sure this couldn't happen, that'd be great. But it's no priority fix, because it's no real bug. It was more my mistake than the game's.<!--QuoteEnd--></div><!--QuoteEEnd-->
No problem, stay tuned <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> mateys
a bug i found in the latest update was that the islands in map mode are the new islands mod and are completely useless, and the names, forts and places are in their original setting [before the mod] without islands to go with them!
is this a bug enyone else is suffering or am i the only one?
 
Have you started a new game after you have installed the new islands mod? If you haven't, It explains this strange thing.. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> to All,

I've found another bug: with new Ship (till now with "ship of line" and "Merchantship") during navigation (map mode) when the provision are next to expired (food or rum just for 2 day) the game is freeze, I have to kill it for exit.

Anyone have seen this bug before?

I still have occasionally game crash during fighting.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> bye,bye,
Giuliootto
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->And if I raise the pirateflag and go to the map later my relations are being restored to their old state. (What you must not do is raise the flag TWICE in the same seascene. Cause every time you use the raising option your CURRENT relations are being stored for a later resetting. And if you already use the pirateflag your CURRENT relations are hostile to every nation. Shall I add a safeguard that prevents you from raising the flag twice?)<!--QuoteEnd--></div><!--QuoteEEnd-->

Added three lines to the Hoist Flag section in BattleInterface.c which prevent the storing of your nationrelations if there are already relations stored:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        // --> Hoist the flag code fix by Mad-h

        if(!CheckAttribute(mainChr,"franciarel"))    // ccc jan 06, only initial relations are stored
        {    // ccc jan 06
        mainChr.franciarel = GetRMRelation(mainChr,FRANCE);    // ccc dec 05
        mainChr.spanyolrel = GetRMRelation(mainChr,SPAIN);    // ccc dec 05
        mainChr.portugalrel = GetRMRelation(mainChr,PORTUGAL);    // ccc dec 05
        mainChr.hollandrel = GetRMRelation(mainChr,HOLLAND);        // ccc dec 05
        mainChr.angolrel = GetRMRelation(mainChr,ENGLAND);    // ccc dec 05
        mainChr.pirarel = GetRMRelation(mainChr,PIRATE);    // ccc dec 05

        // store old playernation
        mainChr.orgnation = mainChr.nation;    // ccc dec 05
        }    // ccc jan 06

        // become an evil pirate<!--c2--></div><!--ec2-->
Now you can hoist the flag as often as you want in a seascreen. Only the initial relations are being restored if you go to the map.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pirates,

I've reproduce two error with the last update:

Game frozen during map mode when provvision are going to finish.
In this case I have this error in the error.log file:

RUNTIME ERROR - file: sea_ai\AIShip.c; line: 3987
Divide by zero
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 3988
Divide by zero


Game crash during a fight vs a native.
In the system.log I found this error:

Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Warning: NPCharacter -> trace node not found
resource\models\Heads\h_native.gm: can't open geometry file
Cannot open animation file resource\animation\Heads\h_native.ani

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> bye, bye,
giuliootto
 
<!--quoteo(post=136769:date=Dec 29 2005, 09:59 PM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Dec 29 2005, 09:59 PM) [snapback]136769[/snapback]</div><div class='quotemain'><!--quotec-->a bug i found in the latest update was that the islands in map mode are the new islands mod and are completely useless, and the names, forts and places are in their original setting [before the mod] without islands to go with them!
is this a bug enyone else is suffering or am i the only one?<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you install the "new islands code" file on top of your PotC installation last? If not, do so and start a new game. Not doing that would cause that bug.

Thanks to CCC! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
<!--quoteo(post=136797:date=Dec 30 2005, 07:03 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Dec 30 2005, 07:03 PM) [snapback]136797[/snapback]</div><div class='quotemain'><!--quotec-->Added three lines to the Hoist Flag section in BattleInterface.c which prevent the storing of your nationrelations if there are already relations stored:<!--QuoteEnd--></div><!--QuoteEEnd-->
Are these attributes being removed again if you go back to mapmode or go to shore? If not, that might cause trouble. Anyway: Thanks and I'll add it in! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
I'm working on another small update right now. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--quoteo(post=136801:date=Dec 30 2005, 09:43 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Dec 30 2005, 09:43 PM) [snapback]136801[/snapback]</div><div class='quotemain'><!--quotec-->Game crash during a fight vs a native.
In the system.log I found this error:

Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Warning: NPCharacter -> trace node not found
resource\models\Heads\h_native.gm: can't open geometry file
Cannot open animation file resource\animation\Heads\h_native.ani<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not strange that the game couldn't open these files; they don't exist. Your game seems to be very touchy on those things though; usually such unexisting files don't crash the game, but apparently, in your case, they do crash the game! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

<!--quoteo(post=136765:date=Dec 29 2005, 06:25 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Dec 29 2005, 06:25 PM) [snapback]136765[/snapback]</div><div class='quotemain'><!--quotec-->I thought that shiptransfer at sea worked ONLY within transfer range. Didn't even try F2 <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> IMHO it is quite allright that the immediate swap works only within range, so let's be content that this works at least this way <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
You're quite right. No need fixing. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I made another small modpack update available from my site.

New stuff:
- Raising the pirate flag twice doesn't matter (thanks CCC!)
- Ammo mod can be toggled and no re-equipping and de-equipping is going on anymore.
- Several changes in flag stuff (see the Pirate KK file in the buildinfo subfolder) and added more freedom to the player. These changes can be toggled off in BS.h though.
 
Thanks Pieter.

I've downloaded the update and started testing. It would seem to require a new game as all the international relations get thrown out of wack on a saved game. I found one bug so far, however I'll post that along with some others in the Build Bugs section. The ammo mod is working well now. No more re-equips on picking up ammo. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Cheers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I have added in pirate_kk's small fixes, but I don't upload it yet, because I first want to try to add in Maximus' new stuff. If I don't manage, it'll be just pirate_kk's fix for today. If I do manage, the update will probably be even better. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
BTW: I think I'm adding the new islands into the modpack update.
 
I've run out of time, so I can't finish the big update for today, I'm afraid. It's rather a lot of work merging Maximus' work with pirate_kk's, CCC's, JRH's and Screwface's work. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
If you want to fix some additional bugs now, put attached file on top of your installation. Otherwise, wait for the next update.
 
<!--quoteo(post=136816:date=Dec 31 2005, 02:33 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 31 2005, 02:33 PM) [snapback]136816[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=136769:date=Dec 29 2005, 09:59 PM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Dec 29 2005, 09:59 PM) [snapback]136769[/snapback]</div><div class='quotemain'><!--quotec-->
a bug i found in the latest update was that the islands in map mode are the new islands mod and are completely useless, and the names, forts and places are in their original setting [before the mod] without islands to go with them!
is this a bug enyone else is suffering or am i the only one?<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you install the "new islands code" file on top of your PotC installation last? If not, do so and start a new game. Not doing that would cause that bug.

Thanks to CCC! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

cheers pieter!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
That works then? Great! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

<b><i>Request to anyone and everyone using the modpack</b></i>
The feature list on my site is very much out of date, because lots of new stuff has been added. Could any of you please make a list of features that <i>are</i> in the modpack, but not in the feature list? I would very much like to add an updated list to my site, but am way too busy with making the modpack to have time left to make a list of what's in it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
 
<!--quoteo(post=136820:date=Dec 31 2005, 01:05 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 31 2005, 01:05 PM) [snapback]136820[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=136801:date=Dec 30 2005, 09:43 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Dec 30 2005, 09:43 PM) [snapback]136801[/snapback]</div><div class='quotemain'><!--quotec-->
Game crash during a fight vs a native.
In the system.log I found this error:

Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Warning: NPCharacter -> trace node not found
resource\models\Heads\h_native.gm: can't open geometry file
Cannot open animation file resource\animation\Heads\h_native.ani<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not strange that the game couldn't open these files; they don't exist. Your game seems to be very touchy on those things though; usually such unexisting files don't crash the game, but apparently, in your case, they do crash the game! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
True, I often have such messages about missing textures, models etc. but no crashes. Nevertheless will I add a head for the natives, can't be that much work if I take an already existing head.
 
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