<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>New modpack update</b><!--sizec--></span><!--/sizec-->
It has been a long time since there has been a new "official" modpack update, but a lot has happened since the previous version. IncredibleHat and Hook have worked together on making lots of new fixes, while I have been trying to work on some gamebalancing stuff and adding some new features. It is a shame that IncredibleHat has now left us, but he has done some excellent work to make Build 13 be quite a bit closer than ever before. So major thanks to IncredibleHat! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" />
The new modpack update is available <a href="http://www.s31clan.com/pietersmods/pre_b13_upd_10-9-06.zip" target="_blank">here</a> (23,8 MB).
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>Important notes:</b><!--colorc--></span><!--/colorc-->
This modpack update is specifically meant for TESTING! I have added some code I have been working on into this update that is either not thoroughly tested or confirmed not working. This code does not crash the game to my knowledge, but it requires testing and improving.
<b>Request to all testers:</b> Please test these mods in particular
<b>Request to all coders:</b> Please have a look at the code and see if you can figure out how to improve it
For thorough documentation on all the changes in this modpack since the previous one, please have a look at the "Post Build 12 Version.txt" that comes with this update. The notes about which mods needs testing are also in there. But for completism sake, I will add these notes here as well.
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Mods that must be checked and/or fixed:</b><!--sizec--></span><!--/sizec-->
<b>Realistic Health Items:</b>
<blockquote>Adds two new health items: Bandage and Cauterization Kit, makes potions more rare
and more expensive. Set REALISTIC_HEALTH_ITEMS to 0 disable this mod.
Note: This mod should work just fine</blockquote>
<b>Health Scales Sworddamage:</b>
<blockquote>The damage done when swordfighting is scaled by your health/max health ratio.
Set HEALTH_SCALES_SWORDDAMAGE to 0 disable this mod.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NOTE: THIS DOESN'T SEEM TO BE WORKING YET!!!<!--colorc--></span><!--/colorc--></blockquote>
<b>Realistic Ship Purchase:</b>
<blockquote>This mod disables the selling of navy ships to characters who don't have a high
enough national rank. This also disables the selling of pirate ships at pirate
shipyards to players who are not pirates. You can tweak this mod in BuildSettings.h
or turn it off with the REALISTIC_SHIP_PURCHASE setting.
Note: This mod should work just fine, but does need testing!</blockquote>
<b>Attempted fix to CreateTwinCharacter:</b>
<blockquote><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->This function could cause trouble in long games. IncredibleHat tried to fix it,
but this needs checking and testing!
File: Reinit.c<!--colorc--></span><!--/colorc--></blockquote>
<b>Changes to cabinfight:</b>
<blockquote>You can hire enemy captains as companion again (changes by Maximus). Sometimes
a captain will fight you in the cabin.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Note: According to Maximus, this works fine, but this does need some testing<!--colorc--></span><!--/colorc--></blockquote>
<b>Lockpicks added:</b>
<blockquote>These items are rarely found, but they'll double your chance of opening locks.
They can break though and get stuck in the lock, making the lock unopenable.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Note: I did a thorough rewrite of the code in PROGRAM\ITEMS\itemLogic.c that
should be checked. It doesn't cause error messages, but I'm not sure
if it works 100% right. I found that the locks opened too often.<!--colorc--></span><!--/colorc--></blockquote>
<b>Hitting a blocking enemy with fists hurts the attack:</b>
<blockquote>This should be working, but I have not noticed this happening in my game yet.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NOTE: THIS DOESN'T SEEM TO BE WORKING YET!!!<!--colorc--></span><!--/colorc--></blockquote>