<!--quoteo(post=161773:date=Sep 16 2006, 05:04 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Sep 16 2006, 05:04 AM) [snapback]161773[/snapback]</div><div class='quotemain'><!--quotec-->
You know Pieter, I think you could add the new items, bandages, cauterization kit, lock picks to Build 13. They seemed to work fine.
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The new health items do work entirely properly, because I made no changes that could possibly cause trouble. The only things I would wonder about are the rarity and prices of the items. Generally: Are they more-or-less well-balanced?
The lockpicks work fine as well? I rewrote the box opening procedure code, so it would be great if it still worked. What about the functionality of the lockpicks? Do they indeed make opening boxes easier like they should? What about the rarity of the lockpicks? The lockpicks should also break every now and then, making the locks completely unopenable. Does that work? Also: Did you check out the item description of the lockpicks? I had some fun with that. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
We agreed to add no new features to Build 13 even if they DO work properly, so I'll wait with these till the Post Build 13 pack. Eventually we'll release Build 13.1, which would be the REAL final Build 13 version. Build 13.0 will be released soon and should be properly playable. Build 13.1 will include more mods, more fixes and should be even more fun and more playable.
<!--quoteo(post=161773:date=Sep 16 2006, 05:04 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Sep 16 2006, 05:04 AM) [snapback]161773[/snapback]</div><div class='quotemain'><!--quotec-->
Also is it me or is the Bermuda sloop in game graphic, on the water too large, bigger than the regular sloop?
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I never noticed that. Can somebody confirm? I wouldn't know what to do about this anyway, really... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
You know Pieter, I think you could add the new items, bandages, cauterization kit, lock picks to Build 13. They seemed to work fine.
<!--QuoteEnd--></div><!--QuoteEEnd-->
The new health items do work entirely properly, because I made no changes that could possibly cause trouble. The only things I would wonder about are the rarity and prices of the items. Generally: Are they more-or-less well-balanced?
The lockpicks work fine as well? I rewrote the box opening procedure code, so it would be great if it still worked. What about the functionality of the lockpicks? Do they indeed make opening boxes easier like they should? What about the rarity of the lockpicks? The lockpicks should also break every now and then, making the locks completely unopenable. Does that work? Also: Did you check out the item description of the lockpicks? I had some fun with that. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
We agreed to add no new features to Build 13 even if they DO work properly, so I'll wait with these till the Post Build 13 pack. Eventually we'll release Build 13.1, which would be the REAL final Build 13 version. Build 13.0 will be released soon and should be properly playable. Build 13.1 will include more mods, more fixes and should be even more fun and more playable.
<!--quoteo(post=161773:date=Sep 16 2006, 05:04 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Sep 16 2006, 05:04 AM) [snapback]161773[/snapback]</div><div class='quotemain'><!--quotec-->
Also is it me or is the Bermuda sloop in game graphic, on the water too large, bigger than the regular sloop?
<!--QuoteEnd--></div><!--QuoteEEnd-->
I never noticed that. Can somebody confirm? I wouldn't know what to do about this anyway, really... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />