<!--quoteo(post=158665:date=Aug 19 2006, 11:49 AM:name=PirateSam)--><div class='quotetop'>QUOTE(PirateSam @ Aug 19 2006, 11:49 AM) [snapback]158665[/snapback]</div><div class='quotemain'><!--quotec-->
k I have a technical question here , a friend of mine living in Uk has the European version of the game and still playing with old build 10.1 . When I asked why didn't he play with new build he said it may not work with European version POTC cd , is that true ??
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That is not true. I have an European version of the game myself and Build 11, Build 12 and the Pre Build 13 run fine for me. Actually, I once tried Build 10.1 and THAT one did not work for me, because it was incompatible with my version. But the latest Builds should all work fine with the European versions. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
1. So far I have encounterd no boarding bugs where you get stuck. Huzah!
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Not? GREAT! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
2. Is the new looting during boarding toggleable? I kind of likeed the old way, but I can live with this.
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At the momen it isn't toggleable, but I'll add a toggle in the next update. That'll be easy. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
" border="0" alt="whistling.gif" />
<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
3. I play at adventure and at level 35. In the old versions sword fights on land and sea were pretty competitive. In the new update combat on land seems unchanged but on sea I have yet to encounter an enemy who lasted more than one blow, either from me or my crew. What would explain that? It doesn't seem right. I thought there was some relationships betwwen the character's HP and the enemies, but I could be wrong.
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Now THAT is odd. I don't recall anything being changed there. What do you mean with "lasting more than one blow"? You mean you hit the enemy once and he dies already? That IS rather quick. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
4. Merchants and stores I know have been adjusted but Gregor with a level of 14??? and only 63,000 + gold and a few items? I know this has been explained, but could someone point me at it or restate it?
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Please check the "RPG Style ItemTraders.txt" file in the <i>buildinfo</i> subfolder. That file should explain a lot.
<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
5. I found a Bermuda Sloop for sale it had a crew of 284??? Is that right, and 10 32 lb guns, kind of an uber ship is that right? Assuming there is one with more modest stats, could we make it a start ship.?
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There are two versions of the Bermuda sloop: The StingRay and the SuperRay. The Stingray is meant to be a reasonably normal ship, while the SuperRay is deliberately meant as an uber-ship. However, I set the SuperRay to CanEncounter = false and CanBuy = false, which should disable this ship in the game.
Still the settings for the StingRay are pretty high as well. If anybody wants to change the settings, feel free:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Bermsloop163 StingRay By: Captain Augast, July 2006
//-------------------------------------------------------------------------
// PS -->
makeref(refShip,ShipsTypes[n]);
n++;
// PS <-- makeref(refShip,ShipsTypes[SHIP_SLOOP_FRANCE]);
refShip.Name = "bermsloop163";
refShip.all = "Sloop1";
refShip.SName = "bermsloop163";
//refShip.BigPicTex = 1; // PS
//refShip.BigPicTexName = "SHIPS1"; // PS
refShip.id = refShip.Name; // PS
refShip.Class = 5;
refShip.Walk = "bermsloop163";
refShip.Cannon = CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber = 32;
refShip.Weight = Tonnes2CWT(390);
refShip.Capacity = 1800;
refShip.CannonsQuantity = 10;
refShip.Cannons.Borts.cannonf.qty = 1;
refShip.Cannons.Borts.cannonb.qty = 1;
refShip.MaxCrew = 260;
refShip.MinCrew = 9;
refShip.SpeedRate = 18.0;
refShip.TurnRate = 54.0;
refShip.Price = 53000;
refShip.HP = 3500;
refShip.SP = 100;
//refShip.EmblemedSails.normalTex = "ships\sail_BlackPearl.tga";
refShip.AbordageLocation = "BOARDING_CORVETTE";
refShip.RigType = "Slo";
refship.WaterLine = 0.0;
refship.SpeedDependWeight = 0.2;
refship.SubSeaDependWeight = 0.3;
refship.TurnDependWeight = 0.2;
refShip.CanEncounter = true;
refShip.CanBuy = true;
refShip.Type.Trade = true;
refShip.Type.War = true;
refship.InertiaAccelerationX = 1.0; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 15; refship.InertiaBrakingY = 8;
refship.InertiaAccelerationZ = 6.0; refship.InertiaBrakingZ = 3.0;
refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;<!--c2--></div><!--ec2-->