• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Pre Build 13 Modpack

Ahoy thar PirateSam!!

Read back approximately 6 posts from your message above..............qand read thru it and follow links.......

Get back to us if you dont understand, as others are trying to nail down this sucker once and for all!!
 
Greeting Long John Silver ,

Read thru but didn't see my point addressed . Am stuck at even first deck , didn't even get to captain quarter to talk with him !! Thats the problem .

Can u quote the post where it showing how to solve it ?? thx
 
PirateSam....it is Post number 1893 of Pieter's...says near the bottom Small "fixes.zip". Pieter tells everyone that they should get it if there is three things wrong with their setup, and the third is if you get stuck on the second decks while boarding.........in that post he tells you about this fix, but he actually posted it two (2) posts back in these threads....

Or you can go to Pieters Pirates Page and get the small update dated for Wednesday 16th.

Here this might work better.......<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><a href="http://www.piratesahoy.com/forum/index.php?act=Attach&type=post&id=577" target="_blank">http://www.piratesahoy.com/forum/index.php...post&id=577</a><!--QuoteEnd--></div><!--QuoteEEnd-->
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter et., al.

I have just returned from a week of vacation in the Grand Tetons and Yellowstone. I did mange to download the update and fixes and briefly play a liitle and I have some questions, hopoefully not too redundant or silly.


1. So far I have encounterd no boarding bugs where you get stuck. Huzah!

2. Is the new looting during boarding toggleable? I kind of likeed the old way, but I can live with this.

3. I play at adventure and at level 35. In the old versions sword fights on land and sea were pretty competitive. In the new update combat on land seems unchanged but on sea I have yet to encounter an enemy who lasted more than one blow, either from me or my crew. What would explain that? It doesn't seem right. I thought there was some relationships betwwen the character's HP and the enemies, but I could be wrong.

4. Merchants and stores I know have been adjusted but Gregor with a level of 14??? and only 63,000 + gold and a few items? I know this has been explained, but could someone point me at it or restate it?

5. I found a Bermuda Sloop for sale it had a crew of 284??? Is that right, and 10 32 lb guns, kind of an uber ship is that right? Assuming there is one with more modest stats, could we make it a start ship.?


Thanks guys and gals, I will beging testing again now.
 
<!--quoteo(post=158561:date=Aug 18 2006, 11:17 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 11:17 AM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
3. I play at adventure and at level 35. In the old versions sword fights on land and sea were pretty competitive. In the new update combat on land seems unchanged but on sea I have yet to encounter an enemy who lasted more than one blow, either from me or my crew. What would explain that? It doesn't seem right. I thought there was some relationships betwwen the character's HP and the enemies, but I could be wrong.
<!--QuoteEnd--></div><!--QuoteEEnd-->
From what I saw in the boarding code in the Aug 16 release, there wasn't anything changed that would affect the enemy hitpoints. I have noticed that playing on the easiest difficulty the enemy seems to have too few hitpoints and I'm working to fix that in my new code. I hope to strike some kind of balance.

Hook
 
k I have a technical question here , a friend of mine living in Uk has the European version of the game and still playing with old build 10.1 . When I asked why didn't he play with new build he said it may not work with European version POTC cd , is that true ??
 
<!--quoteo(post=158665:date=Aug 19 2006, 11:49 AM:name=PirateSam)--><div class='quotetop'>QUOTE(PirateSam @ Aug 19 2006, 11:49 AM) [snapback]158665[/snapback]</div><div class='quotemain'><!--quotec-->
k I have a technical question here , a friend of mine living in Uk has the European version of the game and still playing with old build 10.1 . When I asked why didn't he play with new build he said it may not work with European version POTC cd , is that true ??
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is not true. I have an European version of the game myself and Build 11, Build 12 and the Pre Build 13 run fine for me. Actually, I once tried Build 10.1 and THAT one did not work for me, because it was incompatible with my version. But the latest Builds should all work fine with the European versions. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
1. So far I have encounterd no boarding bugs where you get stuck. Huzah!
<!--QuoteEnd--></div><!--QuoteEEnd-->
Not? GREAT! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
2. Is the new looting during boarding toggleable? I kind of likeed the old way, but I can live with this.
<!--QuoteEnd--></div><!--QuoteEEnd-->
At the momen it isn't toggleable, but I'll add a toggle in the next update. That'll be easy. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
3. I play at adventure and at level 35. In the old versions sword fights on land and sea were pretty competitive. In the new update combat on land seems unchanged but on sea I have yet to encounter an enemy who lasted more than one blow, either from me or my crew. What would explain that? It doesn't seem right. I thought there was some relationships betwwen the character's HP and the enemies, but I could be wrong.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Now THAT is odd. I don't recall anything being changed there. What do you mean with "lasting more than one blow"? You mean you hit the enemy once and he dies already? That IS rather quick. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
4. Merchants and stores I know have been adjusted but Gregor with a level of 14??? and only 63,000 + gold and a few items? I know this has been explained, but could someone point me at it or restate it?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Please check the "RPG Style ItemTraders.txt" file in the <i>buildinfo</i> subfolder. That file should explain a lot.

<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
5. I found a Bermuda Sloop for sale it had a crew of 284??? Is that right, and 10 32 lb guns, kind of an uber ship is that right? Assuming there is one with more modest stats, could we make it a start ship.?
<!--QuoteEnd--></div><!--QuoteEEnd-->
There are two versions of the Bermuda sloop: The StingRay and the SuperRay. The Stingray is meant to be a reasonably normal ship, while the SuperRay is deliberately meant as an uber-ship. However, I set the SuperRay to CanEncounter = false and CanBuy = false, which should disable this ship in the game.

Still the settings for the StingRay are pretty high as well. If anybody wants to change the settings, feel free:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Bermsloop163 StingRay By: Captain Augast, July 2006
//-------------------------------------------------------------------------
    // PS -->
    makeref(refShip,ShipsTypes[n]);
    n++;
    // PS <-- makeref(refShip,ShipsTypes[SHIP_SLOOP_FRANCE]);
    refShip.Name        = "bermsloop163";
    refShip.all        = "Sloop1";
    refShip.SName        = "bermsloop163";
    //refShip.BigPicTex    = 1; // PS
    //refShip.BigPicTexName    = "SHIPS1"; // PS
    refShip.id        = refShip.Name; // PS
    refShip.Class        = 5;
    refShip.Walk        = "bermsloop163";
    refShip.Cannon        = CANNON_TYPE_CANNON_LBS32;
    refShip.MaxCaliber    = 32;
    refShip.Weight        = Tonnes2CWT(390);
    refShip.Capacity    = 1800;
    refShip.CannonsQuantity    = 10;

    refShip.Cannons.Borts.cannonf.qty = 1;
    refShip.Cannons.Borts.cannonb.qty = 1;

    refShip.MaxCrew        = 260;
    refShip.MinCrew        = 9;
    refShip.SpeedRate    = 18.0;
    refShip.TurnRate    = 54.0;
    refShip.Price        = 53000;
    refShip.HP        = 3500;
    refShip.SP        = 100;
    //refShip.EmblemedSails.normalTex = "ships\sail_BlackPearl.tga";
    refShip.AbordageLocation = "BOARDING_CORVETTE";
    refShip.RigType         = "Slo";
    refship.WaterLine     = 0.0;
    refship.SpeedDependWeight  = 0.2;
    refship.SubSeaDependWeight = 0.3;
    refship.TurnDependWeight   = 0.2;

    refShip.CanEncounter    = true;
    refShip.CanBuy        = true;
    refShip.Type.Trade    = true;
    refShip.Type.War    = true;

    refship.InertiaAccelerationX    = 1.0;    refship.InertiaBrakingX        = 2.0;
    refship.InertiaAccelerationY    = 15;    refship.InertiaBrakingY        = 8;
    refship.InertiaAccelerationZ    = 6.0;    refship.InertiaBrakingZ        = 3.0;

    refShip.Height.Bombs.Y        = 1.0;    refShip.Height.Bombs.DY        = 0.5;
    refShip.Height.Grapes.Y        = 2.0;    refShip.Height.Grapes.DY    = 1.0;
    refShip.Height.Knippels.Y    = 10.0;    refShip.Height.Knippels.DY    = 8.0;
    refShip.Height.Balls.Y        = 1.0;    refShip.Height.Balls.DY        = 0.5;

    refShip.GeraldSails.rey_b2    = 1;
    refShip.GeraldSails.rey_b3    = 1;<!--c2--></div><!--ec2-->
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->That is not true. I have an European version of the game myself and Build 11, Build 12 and the Pre Build 13 run fine for me.<!--QuoteEnd--></div><!--QuoteEEnd-->

Am using a US version myself so I couldn't tell but thanks Pieter , I will tell to try it out <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
hi im kinda new i like to test the mods not many things wrong with the build for me except i can walk through the buildings i have built is there any way to stop this could some one please tell me were i can get a mod were i can look at my charcter models in colour and were i can make my own models
 
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Pieter


<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What do you mean with "lasting more than one blow"? You mean you hit the enemy once and he dies already? <!--QuoteEnd--></div><!--QuoteEEnd-->

Yes, although in a new game this problem is not present.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Please check the "RPG Style ItemTraders.txt" file in the buildinfo subfolder. That file should explain a lot.<!--QuoteEnd--></div><!--QuoteEEnd-->

Ok, thanks.

So far this is looking pretty stable.
 
<!--quoteo(post=158692:date=Aug 19 2006, 03:22 PM:name=captian reaper)--><div class='quotetop'>QUOTE(captian reaper @ Aug 19 2006, 03:22 PM) [snapback]158692[/snapback]</div><div class='quotemain'><!--quotec-->
i can walk through the buildings i have built is there any way to stop this
<!--QuoteEnd--></div><!--QuoteEEnd-->
Unfortunately there's nothing we can do about that. Either you can build weird buildings or you can't build any buildings at all. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

<!--quoteo(post=158692:date=Aug 19 2006, 03:22 PM:name=captian reaper)--><div class='quotetop'>QUOTE(captian reaper @ Aug 19 2006, 03:22 PM) [snapback]158692[/snapback]</div><div class='quotemain'><!--quotec-->
please tell me were i can get a mod were i can look at my charcter models in colour and were i can make my own models
<!--QuoteEnd--></div><!--QuoteEEnd-->
To look at your character models, get the GM Viewer from the Modding Tools from my site.

To make new character models, the easiest way to do it is to reskin the character models. Use the TX Convertor to convert the .tga.tx files to .tga and edit these files, then convert them back.
 
<!--quoteo(post=158561:date=Aug 18 2006, 06:17 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Aug 18 2006, 06:17 PM) [snapback]158561[/snapback]</div><div class='quotemain'><!--quotec-->
2. Is the new looting during boarding toggleable? I kind of likeed the old way, but I can live with this.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Please download the Small Fixes file from my site again. I added a toggle to it there. Set AUTOLOOT_BOARDINGS to 0 to re-enable corpses during boardings. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I thought you said previously that you preffered to "get on with it" during boardings instead of having to loot the corpses manually. Or was that someone else? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=158708:date=Aug 19 2006, 04:32 PM:name=captian reaper)--><div class='quotetop'>QUOTE(captian reaper @ Aug 19 2006, 04:32 PM) [snapback]158708[/snapback]</div><div class='quotemain'><!--quotec-->
ok thanks my gm viewer comes out in grey when i view odels is that normal
<!--QuoteEnd--></div><!--QuoteEEnd-->
It is if you don't set the Texture directory. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
See attached picture to see where to set the texture directory.
 
Thanks, Pieter

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I thought you said previously that you preffered to "get on with it" during boardings instead of having to loot the corpses manually. Or was that someone else? <!--QuoteEnd--></div><!--QuoteEEnd-->

No that was somone else, but the changes to merchants and stores and this auto looting are brining some balance to the pace at which we accumalte weapons and wealth which I think is good.

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=158717:date=Aug 19 2006, 04:54 PM:name=captian reaper)--><div class='quotetop'>QUOTE(captian reaper @ Aug 19 2006, 04:54 PM) [snapback]158717[/snapback]</div><div class='quotemain'><!--quotec-->
i) how do u make a ship not editing textures in note pad
<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm sorry; I don't understand you. You can't edit textures using Notepad. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=158717:date=Aug 19 2006, 04:54 PM:name=captian reaper)--><div class='quotetop'>QUOTE(captian reaper @ Aug 19 2006, 04:54 PM) [snapback]158717[/snapback]</div><div class='quotemain'><!--quotec-->
ii)how do i make an item using notepad
<!--QuoteEnd--></div><!--QuoteEEnd-->
Edit PROGRAMS\ITEMS\initItems.c. If you find that file hard to read, download Notepad++ from the Modding Tools page on my site.
 
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>New modpack update</b><!--sizec--></span><!--/sizec-->
A new modpack update is now available from my site.

<b>New stuff includes:</b>
- Automatic looting on boardings can now be toggled off with the AUTOLOOT_BOARDINGS setting
- CheckAttribute on sail damage
- Autobuy button sells all goods before buying again
- New weapons: Axes added by Jack Davidson
- Weaponsmod off fixed
- Corpsemode off fixed
- Dead Man's Chest Norrington skin added by Sir Christopher Mings
- Old nations.c restored (might fix the Ghost Ships bug: Please test)
- Fix to cannon reload times
- Walk files for AoP Manowar3 and Battleship3 added
- Stats for the Bermuda Sloop have been made less good
- New ships by Captain Hawk: Post Office Packet Brig, Cutter, West Indiaman, Weathered Fast Merchantman
 
Cheers, Pieter <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Downloading now.<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
Back
Top