<!--QuoteBegin-Pieter Boelen+Jun 28 2005, 12:31 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 28 2005, 12:31 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-Beastie boy+Jun 28 2005, 02:19 AM--><div class='quotetop'>QUOTE(Beastie boy @ Jun 28 2005, 02:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->...Would be nice to have the skin choice as in the original start though.
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I reckon that can be easily changed. I will do that soon (if I remember). You're quite right that this should be changed. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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<!--QuoteBegin-Beastie boy+Jun 28 2005, 02:19 AM--><div class='quotetop'>QUOTE(Beastie boy @ Jun 28 2005, 02:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->None of the land based audio dialogs are working. The texts are fine but the audio is missing.
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In your main PotC folder, there should be a RunMe.bat file. Run that and see if that solves this bug. It sounds like your files haven't been delocalized yet and this file will fix that. Do you have a non-US PotC version?
<!--QuoteBegin-Beastie boy+Jun 28 2005, 02:19 AM--><div class='quotetop'>QUOTE(Beastie boy @ Jun 28 2005, 02:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->There is an extra full stop in the numerical separators in the shipyards. instead of a , separtaing for the 1,000 units it's ".,"
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I checked this out and you are indeed quite right. For the ships you can buy, the prices look like 1.,000. Beats me how that happened. Should be easy to be fixed though; I just don't know how, because I don't know where the approprate code is. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteBegin-Beastie boy+Jun 28 2005, 02:19 AM--><div class='quotetop'>QUOTE(Beastie boy @ Jun 28 2005, 02:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->I captured a Xbec CT and got the knipple bug. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />Â (sounds painfull) There was 1500+ knipples on board that couldn't be transfered, discarded or sold. Also couldn't load them in the guns. They didn't take up cargo space though. I needed to buy an equal ampount to get around the bug. Also when capturing other ships when the bug was still active all the other ships had 3k+ of knipples and the same problem.
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Hmm. Sounds strange. If I remember correctly, this bug was fixed by Nathan. Not quite sure though. Be sure to see if this bug is still in the next modpack version.
<!--QuoteBegin-Beastie boy+Jun 28 2005, 02:19 AM--><div class='quotetop'>QUOTE(Beastie boy @ Jun 28 2005, 02:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->There is a problem with inventory items showing up in your inventory but you cant sell them anywhere. Some of it was bought and some of it was looted. it's really strange, things like the stinkpots etc i started with I can't sell but i can sell the swaord and Glass I started with.
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The SWAK weapons (Special Weapons Assembly Kit), such as the Grenade, Sandbag, Cobblestone, Thief's knife, Poisoned Throwingknife, Blunderbuss, Stinkpot, Borgiablade and Etherbottle all can't be bought or sold; you can only find, keep and use them. The same goes for your fists (naturally), with the only difference that you shouldn't be able to find them either. You should just get them at the start of the game and never get more of them or lose them.
<!--QuoteBegin-Beastie boy+Jun 28 2005, 02:19 AM--><div class='quotetop'>QUOTE(Beastie boy @ Jun 28 2005, 02:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->There is now 3 options for the Ransom menu, but there is never any gold for the ransom it is always on 0.
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A new feature in the modpack is that you can't ransom prisoners at sea, only release them there or execute them. Releasing them will improve your reputation, executing will decrease your reputation, but will give you skill points. If you are on land, you can ransom the prisoner for money. Or at least, that is the idea. You can change the settings from this in the BuildSettings.h file in your PROGRAM folder.
<!--QuoteBegin-Beastie boy+Jun 28 2005, 02:19 AM--><div class='quotetop'>QUOTE(Beastie boy @ Jun 28 2005, 02:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->Also the flags aren't changing on the prize ships I take so when i try and enter a harbour to anchor the fort fires on them. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" />Â Is it possible to put Stern flags on the ships? If so you could then put your flag above the captured flag as they really used to do <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" /> That'd be cool.
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What the HECK? That's not supposed to happen. NATHAN!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
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<!--QuoteBegin-Beastie boy+Jun 28 2005, 02:19 AM--><div class='quotetop'>QUOTE(Beastie boy @ Jun 28 2005, 02:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->Also the Broadside Arcs of fire are way too narrow. They are ok for the Bow chasers and stern chasers, but they should be approx 120 degrees ish. This is because the guns could be hand spiked in an arc through the port. This angle varied for the size of the port and the sixe of the gun but on average a gun could obtain a 90 degree arc of fire from its port and with the length of the ships gun deck this gave the 120 degree field of fire. Also the caronades are simulated incorrectly. They were the CWIS of thier day. They were only used at extrelely close range as they were very heavy Claibers and they could be arced for 170 degrees as they had no wheels but were on rotationg carriages. The HMS Victiry carried 64lb carronades both on the Poop, Quarter and Forcastle decks.
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Yeah. I noticed that in the new modpack as well; the arcs have become real small. I don't know how to change this though, even though I would like to. It's supposed to be more realistic this way... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteBegin-Beastie boy+Jun 28 2005, 02:19 AM--><div class='quotetop'>QUOTE(Beastie boy @ Jun 28 2005, 02:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->The last thing is I have the defense ability but when on the ship pressing c makes me drink a potion. Very nice for me but bad for the ship <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
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And that's not supposed to happen either. You should execute a firedrill. What does it say on the screen if you press the C button? If you don't have the Defense Ability, it should say that you don't have it and if you do have it, the firedrill should be executed. Were you sailing in first or third person perspective? Maybe that would make a difference? I executed a firedrill properly about an hour ago in the game, so it should work fine. More-or-less anyway... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Thanks for the testing! Greatly appreciated. I hope we can fix these bugs soon. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,
No problems mate. My fault forgot to run the Runme.bat file.
i could sell the new weapon items on the last modpack you did, but not this one.
To fix the cannon arc problem there is a variable in the build.h file that uses a scalar to change "Elevation". However it doen't. It changes the deflection arc of the guns. The elevation reamins constant with the new cannons implemented.
The problem with the prisoners was on land in a tavern where I set the ransom place. The ransom only at home island is off too. I still showed 0 gold to ransom the prisoners
I reinstalled with out the update and I still get the problem with the fire drill. I have the Basic Ship defence skill and it says "drunk small potion" when I press c,
I'll play it for the rest of the day and see what happens.
Speak with you soon. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />