<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Pchar.quest.InterceptorDestroyed.win_condition.l1 = "Ship_HP";
Pchar.quest.InterceptorDestroyed.win_condition.l1.character = "Mr. Gibbs";
Pchar.quest.InterceptorDestroyed.win_condition.l1.quantity = 100;
Pchar.quest.InterceptorDestroyed.win_condition.l1.operation = "<";
Pchar.quest.InterceptorDestroyed.win_condition = "InterceptorDestroyed";<!--c2--></div><!--ec2-->
Your code is pretty much similar to this one, I'm gonna see if I can work something out.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// TIH --> alternate method - allows capturing him from boarding, or killing him, to win the quest
Pchar.quest.Story_Sink_Oiseau1.win_condition.l1 = "Ship_HP";
Pchar.quest.Story_Sink_Oiseau1.win_condition.l1.character = "Virgile Boon";
Pchar.quest.Story_Sink_Oiseau1.win_condition.l1.quantity = 1;
Pchar.quest.Story_Sink_Oiseau1.win_condition.l1.operation = "<";
Pchar.quest.Story_Sink_Oiseau1.win_condition = "Story_Sink_Oiseau";// TIH can use same named end action Oct31'06
Pchar.quest.Story_Sink_Oiseau2.win_condition.l1 = "NPC_Death";
Pchar.quest.Story_Sink_Oiseau2.win_condition.l1.character = "Virgile Boon";
Pchar.quest.Story_Sink_Oiseau2.win_condition = "Story_Sink_Oiseau";// TIH can use same named end action Oct31'06
// TIH <--<!--c2--></div><!--ec2-->
<b>Cheers,</b> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />