<!--quoteo(post=236704:date=Feb 7 2008, 10:28 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 7 2008, 10:28 AM) <a href="index.php?act=findpost&pid=236704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Interesting. Nice to see new characters and quests being in development. I don't have time to read all this 100% though. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" />
<!--quoteo(post=235819:date=Feb 4 2008, 02:54 AM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Feb 4 2008, 02:54 AM) <a href="index.php?act=findpost&pid=235819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I manage to fix the random rank and ability but now got another issue the HP(HipPoint), Horatio is at rank 5 he got HP of rank 1 +10hp(he start at rank 5 with only 50hp), I recruit Horatio and went for a walk in jungle and notice that when he lv; <b>hp stays at 50</b>, not only he got the hp of a rank1 when recruit at rank5 but they don't go up <img src="style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" /> he get his skills point and you can select them no problem the same for is ability point. You can clearly see that he is rank 6.<!--QuoteEnd--></div><!--QuoteEEnd-->You can give him a HP bonus. Otherwise any HP you set for him will be reset to the default for his character level on the first level-up.
The HP code seems to act differently for different characters. I have tried rewriting it for Alpha 8, but I don't think my rewrite works entirely right yet. Just continue with your quest and just give him a HP bonus for the time being until that code is properly fixed.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Well I'm glad I don't have that problem anymore, my Horatio start with everything I put on him, no mistake with HP or skills point not been able to add. The only problem I got right now(not really a problem more just a decision) is that when you talk to any of my 5 officers the first dialog until they show you they ability and skills are completely different, however once you finish with the guy in charge for the recruiting and come back to talk to any of the officers they all use the same dialogs starting at that point. I'm wondering if I should completely make the dialog different to all officers until the end or it's ok like that. Anyone got any suggestion?
Also if you look in \RESOURCE\Sounds\VOICE\ENGLISH\Eng_m_b_039.wav can anyone take the time to listen to that voice and write down what he says, my officers got a greetings on them, meaning that they use a certain voice once they start a conversation with them. The voice they use is the first line they use in they dialogs. I want to use that voice but I can't make up what the voice say. Can anyone once you got a minute, can listen to the voice and put the writing here, thanks.