We can keep HMS, I suppose. I was thinking of replacing RN with EN because the code name for that nation is ENGLAND.
On the other hand, the code name for my country is HOLLAND, so then it would end up being HO and instead of NL, which seems rather wrong to me as well.
I suppose we could just keep RN_ for generic British reskins and HMS_ for any named ship or ship deliberately based on a named ship.
I see your reasoning for the code names, but as you said, it doesn't look right for every nation. AMERICA = US, too.
Anyway, that's settled, the way I see it.
I was thinking more along the lines that all quest ships would then be grouped together in the MODELS folder.
Well if you want to give yourself more work, then I guess there's no real reason against that idea. Lots of re-coding involved, I'd imagine.
It certainly does make sense. I was just thinking of not trying to do too much at the same time. Remove ships first (that's more difficult to do properly anyway),
then clean up the Textures folder and then it'll be easy enough to add more ships where we feel necessary.
That makes sense as far as actually doing the clean-up is concerned.
All I meant was that we should plan which ships to add textures to in order to replace low-detail ships, even though we actually add the textures last.
Did I put that for Battleship2? That was intended for Battleship1.
I think I know which texture you're on about, but somewhere along the line I seem to have lost it and kept the stock texture. :?
Battleship3 and Battleship4 use the same model. If we decide to keep any of them, I reckon we should keep Battleship4, because that's Seb's custom texture.
Alternatively, we could decide to drop that model altogether, though we'd lose some variety then I suppose. Whatever you want.
What I'm suggesting is that we drop the model completely, but keep Seb's texture in the form of my modified version which fits the stock PotC Battleship1 hull.
All we need to do is choose a battleship to use the texture. Simple, no?
I don't like the texture of either one too much and it's just another corvette-style ship anyway.
Careful what you say about those ships. I'm sure Hylie will back me up in saying that they're not just 'more corvettes'.
They're merchant vessels, which are intended to be corvettes that have been stripped down to reduce the number of guns and increase cargo capacity.
This can be seen on the model, which has no broadside guns in the hull, and only retains the chasers and eight guns on the open deck.
It would take some simple modifications to my new Corvette hull to remove the broadside guns and close the gunports, so the existing models can be replaced properly.
EDIT: here's an idea. Why don't you cross-check your 'drop' proposals with the Ship Mod file, to see what kind of gaps will be created in the ship line-up
from a stats point of view?
For the quest purpose, I was thinking of putting one of our new high-detail models in her place. Maybe the Soleil Royal or so?
That would leave us free to remove this ship model altogether. It's similar in detail to Battleship4 (eg. not very good), but doesn't have a distinct new texture to compensate either.
You'd have to ask Bartolomeu what he'd prefer, I suppose. The Soleil Royal is already used elsewhere in his storyline, isn't it (or was that the Assasin quest?).
The point here is, Lineship5 can be tweaked to improve its quality using the plans I have, like I did for the Corvette hull, but I haven't come across anything similar to Battleship4.
The texture could also be modified if you still think the model isn't good enough. I don't know, it's just an idea.
I'm not sold on the texture and we've got several battleships already.
Correction: we've got several
reskins of Battleship1 already,
but only two skins of Battleship2.
If we want to cut down on the number of battleships, we should remove some Battleship1 reskins, and not restrict Battleship2 to just its stock texture.