For most people with newer Windows versions -me included- the GM Viewer simply refuses to display textures on character models.
Works fine on any other types of models though.
Note that quest characters' ships are not influenced by the periods code in ships_init.c.
If we want those to be period-correct, we've got to change the characters' ships manually ourselves.
Works fine on any other types of models though.
Note that quest characters' ships are not influenced by the periods code in ships_init.c.
If we want those to be period-correct, we've got to change the characters' ships manually ourselves.