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PotC Build Mod Ship Cleanup

The reason why were thinking of removing them was this post by Hylie Pistof:
The light pinnaces do have cabins. But other than that, they have the flagpole modeled onto the hull so I can't see them well, and their masts have the "model could not be read" bug, so they are loaded with fals and have ropes ending in midair. So there is no point in even trying to repair them.
It IS too bad to have missing ropes on them, that's absolutely true. But on the whole, I quite like them too...
 
Erf, indeed, light pinnaces are cool :/ It would be too bad to loose it, they add to the game atmosphere, their hull shape is nice, those are far better than POTC stock pinnaces :s
 
I do like the Frigate2 skin and it's different enough from the others, but it's too green to not remind me of the other Dutch ships. :facepalm
I think that's the problem; it's just TOO green. I don't think it's a very realistic paint job, which is why I'd rather use the specialised NL_Frigate47 as the Dutch texture.
I know Frigate2 looks nice, but with that paint scheme I don't what to do about it. :shrug

- FrigateNKSup: any suggestions for this ship? Effectively she's just a variation on the rigging, and could pass off as an earlier frigate than the others.
At the moment, I've swapped FrigateNKSup and Frigate3 completely, including rigging if I recall. FrigateNKSup is now PiratFrigateSup.
Do we want to keep the original FrigateNKSup rigging? I was intending to remove that ship altogether, but we can save the rigging and apply it to one of the other frigates we keep.
Maybe we can put it on Frigate2 or Frigate5_44 instead, which we do intend to keep? Which of the two though then?
I was thinking that rigging could be used to make a frigate look more suited to an earlier time period (before the 1700s, for instance).
It might compliment Frigate5_44, which looks like an older-style hull anyway.

ALL of them? I can see us losing SP_Frigate, but don't mind keeping FR_Frigate, RN_Heavy_Frigate and maybe also US_HeavyFrigate.
I said "all others except national versions" can be dropped, meaning those I hadn't mentioned. :no
We should definitely keep the national versions (including SP_Frigate, otherwise I don't think the Spanish HAVE a frigate!!)

What if we keep the Manowar50_gub texture and put that on Manowar_gub instead?
I think Manowar50_gub has better/different rigging, though. Not sure which of the two is more realistic, but either way, what do we want to use the model for?

- Manowar_spa: possibly rename to SP_Manowar?
Spain can't use the SanFelipe for all time periods, after all, so they need a (slightly) more modern hull, despite its lack of detail.
Can do, if you think she looks proper Spanish. Or proper enough.
Well.... "proper enough" as in, "it looks vaguely Spanish", I suppose.

- Manowar3_44: maybe rename to RN_Manowar, for same purpose as FR_Manowar?
I was intending to keep Manowar4 for that purpose. That's a clear RN skin.
Now that you mention it, I guess Manowar3_44 could pass off as a Spanish texture, rather than Manowar_spa, and we can keep Manowar4 for the RN.


Now, as for the Light Pinnaces, perhaps they could be replaced by Pgargon's DutchPinnace and PinnaceBerlin?
They're about the same size and carry almost exactly the same gun compliment, and I'm sure with some new textures they could fit different nations.
The point is, no matter how good the Light Pinnaces are, their bad rigging and unusual scaling in some areas make her undesirable, in my opinion.
 
Did I come off as too forceful? The light pinnace is similar to the barque longue in that it is an older design that has been upgraded, but still has problems because the masts can not be repaired.

I have never said we should remove the barque longue and I was not thinking of removing the light pinnace.

But, do we need 3 of them? Also, would it be possible to graft other masts onto them?

Also, if the sails could be repaired quickly, the Castel Friedrichsburg could replace them and other than that is ready to go now. The Dutchpinnace, PinnaceBerlin, and Derrflinger aren't ported yet. :whipa
 
But, do we need 3 of them? Also, would it be possible to graft other masts onto them?
That's another problem. Because of the mast stumps, I don't think any other masts will fit (especially considering how stupidly thick they are for a ship this size).
The stumps could be removed using Maya, but I don't see why I should bother when we have high-detail ships that could potentially replace the LightPinnace models. :shrug
 
Would one of these ships be acceptable? http://forum.piratesahoy.net/index.php/topic/16806-dutch-pinnace-1627/


I'm working on getting them in POTC now.
 
Would one of these ships be acceptable? http://forum.pirates...h-pinnace-1627/

Sure they look really good! :onya I welcome them to the game.

But I sort of like that lightpinnace except for the platforms in the masts
- think they look like clumsy bowls.
 
There really isn't much I can do about those masts. The Dutch Pinnace is in the game, but I need to get one for myself before I can fix the sail and rigging problems.

I tried to capture this one and even made it down to the hold. I shot a French soldier at point blank range. He then turned around and stabbed me and I died.......... Maybe next time. :ixi
 
Hylie, I don't know if I've told you this before, but there are usually some texture mismatches when porting Pgargon's ships that are worth noting for future reference:
  • AOP deck.tga = POTC desk.tga (and vice versa)
  • AOP WoodGrainU2 = POTC WoodGrainU3 (and vice versa)
This should be noticeable on the models where: a) the deck and some details look odd, and b) some areas which should be dark brown are actually light brown, and vice versa.
You'll need to hex-edit the models to fix these mismatches, particularly the hull and reys. There might be others, but I can't think of any at the moment.
 
With the decks, the same thing applies to textures based on either deck.tga or desk.tga, so even if neither were used by the model, there could still be a mismatch.
The Dutch Pinnace should also be using both WoodGrainU2 and U3, but the wrong way around. :urgh
 
Sounds like we'll be keeping the LightPinnace's for now then. If we are going to lose some of the three, I'd suggest losing the RN_LightPinnace (LightPinnace1).
She doesn't have an actual RN paint scheme and as it is, we've already got a million special English ships.
The French one we should keep for Jack Rackham's storyline and I do quite like the Dutch texture for her.
On the other hand, there IS already quite a few Dutch pinnace-based ships even without her.
 
The French one we should keep for Jack Rackham's storyline and I do quite like the Dutch texture for her.
On the other hand, there IS already quite a few Dutch pinnace-based ships even without her.
Not to mention the fact that Hylie is porting Pgargon's Dutch Pinnace model, so there will be yet another Dutch texture. :wp
So, we lose the English texture and probably the Dutch one too, but keep the French one? Sounds good to me.
 
Not to mention the fact that Hylie is porting Pgargon's Dutch Pinnace model, so there will be yet another Dutch texture. :wp
So, we lose the English texture and probably the Dutch one too, but keep the French one? Sounds good to me.



The Dutch Pinnace is done for now, so there is indeed another dutch ship. But! I have started on the Pinnace Berlin and it looks like there will be two of them. :p3

So that is three new light pinnaces in the near future. :j2
 
Seems we're in a bit of a tricky spot with frigates. These are the ones we've got now, gray ones are the ones I intend to drop:
FR_Frigate Red-and-black, Cherubs on stern
Frigate1 Stock game texture, Griffin and sea horses
Frigate2 Brown-and-white texture (old frigate5_44), Sea horse figurehead and winged horses on stern
Frigate3 (old FrigateNKSUP), Fish figurehead and old style rigging
Frigate4_44 Black-and-white texture, Neptune figurehead
Frigate5_44 Brown-and-white texture, Sea horse figurehead
Frigate5_46 NL texture, Sea horse figurehead

NL_Frigate47 Dutch texture, Sea horse figurehead and statues
PiratFrigateSup Red-and-black, pirate style with Skulls
RN_Frigate RN texture, Sea horse figurehead
SP_Frigate SP texture, Neptune figurehead
US_Frigate US texture, Sea horse figurehead

I tried to put the FrigateNKSup rigging on the Frigate2, but that corrupted the GM file and caused beeping.
How about I stick it on the Frigate1 instead? Or otherwise the SP_Frigate?
They use the same hull GM model so I don't need to use the TOOL for that.
 
Hmm, I guess you could use the old-style rigging for SP_Frigate for now.
Not Frigate1, though; she's supposed to have the rigging she already has, because it's based on the frigate Rossiya.
Eventually I'll re-export Frigate2's hull with extra details (but not to the extent of Frigate1's upgrade), so it can be edited in TOOL properly.
 
When (if) I get done porting these new ships into POTC I intend to get back to work on the rigging for the light frigate and the heavy frigate. Unless there is no longer any point to it.
 
You might want to wait with doing any rigging-work until we're done with the final ship clean-up.
Then you can check what we've got and adjust wherever you feel necessary. At the moment, I'm just changing too much stuff around. :facepalm
 
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