<!--quoteo(post=180341:date=Jan 25 2007, 05:35 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 25 2007, 05:35 PM) [snapback]180341[/snapback]</div><div class='quotemain'><!--quotec-->
hang on: would the bartholomue quest and the turks help quest still work?
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Why wouldn't they? The bug only has to do with tavern rooms and those two quests don't use tavern rooms. The "fix" only changes Falaise de Fleur and the quests don't play at Falaise de Fleur.
<!--quoteo(post=180348:date=Jan 25 2007, 06:28 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 25 2007, 06:28 PM) [snapback]180348[/snapback]</div><div class='quotemain'><!--quotec-->
ok, something's obviously wrong now: now, when i start a new game, i start the game as if a started in a gunboat, malcom gives me the lifeboat 'leaky bucket', there is instead of a short pistol and two potions a random ranged weapon and potion in the ship chest and when i equip the stuff, he says that i didn't equip it yet. i'll try turning off the evil stormy start.
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When you have Evil Stormy Start enabled, you're not supposed to play the tutorial. Instead you must do a Stormy Start.
<!--quoteo(post=180404:date=Jan 25 2007, 11:42 PM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Jan 25 2007, 11:42 PM) [snapback]180404[/snapback]</div><div class='quotemain'><!--quotec-->
<img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> The Berangerer Bug has been fixed by Pieters latest FalaisedeFleur.zip!
I tested it and the problem is gone! I'll delete the screen shots, so you don't have to
look at them anymore! Thanks Pieter!! <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
" border="0" alt="keith.gif" /> <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid="
" border="0" alt="sailr.gif" />
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It is? At least that confirms how the bug got caused. Now I have to find out from Maximus what his bug-causing code was for so that we can figure out a way to enable what Maximus wants without causing the bug again.
<!--quoteo(post=180443:date=Jan 26 2007, 02:33 PM:name=Admiral HRM)--><div class='quotetop'>QUOTE(Admiral HRM @ Jan 26 2007, 02:33 PM) [snapback]180443[/snapback]</div><div class='quotemain'><!--quotec-->
Can anyone tell what is the Defense skill exactly for?? I'm not new in this game of course, but I've been reading some stuff on the Internet these days that it increases your ship's defense (crew)??? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />
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I think Defense decreases the damage done to your ship, sails and crew.