<!--quoteo(post=240396:date=Feb 23 2008, 10:22 AM:name=Inzane)--><div class='quotetop'>QUOTE (Inzane @ Feb 23 2008, 10:22 AM) <a href="index.php?act=findpost&pid=240396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=240313:date=Feb 23 2008, 04:38 AM:name=DonkeyPirate)--><div class='quotetop'>QUOTE (DonkeyPirate @ Feb 23 2008, 04:38 AM) <a href="index.php?act=findpost&pid=240313"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=240069:date=Feb 22 2008, 06:08 AM:name=Inzane)--><div class='quotetop'>QUOTE (Inzane @ Feb 22 2008, 06:08 AM) <a href="index.php?act=findpost&pid=240069"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well DonkeyPirate, it you have been following this game for so long than you would have known it was meant to be in the later 1700s. So let me clear this up for you. and it starts with me telling you a story, Once upon a time FLS was trying to find a new game to make, as a small game dev or more like hobbyists gone pro at this time, A few members of the company liked to Play a Game called AOS II. We would all play into the wee hours of the night. Well it turned out this inspired our DEV friends. they posted on our forum over at SEALORDs, with their Ideas and what we thought of it. This was the ground work for what was going to be named "Pirates of the Burning Sea" the game was being born and first we just thought it was going to be vaporware. but it turned out that they were serious, they bought a Game engine called Alchemy. when the early ship models started to appear in screenshots, POTBS was born. it was crude compared to what it is now. but very promising. FLS at the time had no forum. or a website for POTBS, they used our forums until they got theirs setup. it was a slow crawl at first for them. The idea of the game has changed from when it was first imagined, thats what I am referring to. only those of us who been around that long will remember this. and understand it. So clearly you have no clue. this was back in 2001, in the gaming world that was a lifetime ago. It is never a good thing to assume that you know everything. if your lucky you can still find these very early screenshots. And the ships in them are, late 1700 warships, One I recall was a 74 SOTL, and a fantastic frigate from the same era. And a sweet brig, no longer in game. Oh and maybe you should read the early Dev logs because it is all in there to..And as for trolling thats a plain insult. I been here a long time and a contributer to this community. there is no reason to be insulting. If you cannot add to a thread in a positive manner, than don't post at all. We don't have time to engage in Flame Wars. If you want to we could continue this in PM, I am not about to clutter up the Forum.<!--QuoteEnd--></div><!--QuoteEEnd-->
Relax mate.
I see you have been following the game longer then me, but the way you put it in your first post it sounded all like these changes where done <b>after</b> Sony took over. And also that you said that no MMO's did cost 50$ and then only 30 days free (that is actually really quite common with most MMO's really) sounded all together like trolling.
Reading your second post helps to understand your first post a bit better (not easy to understand if it's just a big block of text).
Don't know what timeline it initially was planned, but for the last years it was pretty clear it's going to be the 1720's. Also they never talked about an offline mode in the last years. Not that I know of at least.
I don't see this game as a waste of time, but it sure has it's flaws. If FLS makes itr right, this game can get something like EVE Online, a games that grows into a really good game.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I still am a fan of FLS, regardless. but there has been some decisions made along the way I won't agree with. And one that rings out was the cost. years ago it was announced they want to keep it around 20 dollars USD. than for years it was never brought up. and at the moment of launch they announced 50 USD. A bit steep just for a installer. 35 usd would have been more acceptable. As with anything the cost will come down. and the servers more stable. my issues will be resolved.
FLS used me as a Beta tester because of my critical thinking and my abilty to point out issues a fan would overlook. getting a game ready for launch using fanboys as beta testers would be a huge mistake. None of us want to see POTBS head in the same direction SWG did. believe it or not FLS is paying attention, they already have made some changes. So I won't write them off just yet.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, I think FLS is going the right way. But the game isn't at a point yet I'm happy with, so I cancelled my subscription (for now).
I'm going to say what I don't like. I'm pretty sure some people will disagree with me on certain things (and I don't expect anything else).
Where to start?
What annoys me most is the loading times.
For example:
-I'm arriving in Morgan's Bluff from open see (Loading Screen). After the loading screen I better not move for 10 seconds because my HD is still spinning like crazy.
-I run to the shop, takes me just 10 second (Loading Screen). Again 10 seconds waiting till my HD stops spinning.
-Do my Shopping and exit (Loading Screen). And the wait again afterwards.
-Go to the Tavern, takes me 5 seconds (Loading Screen). Again waiting ... , I guess you got my point.
There are far too often loading screens and it just disrupts the game far too often. I know we'll always have a loading screen between Ship mode and Avatar mode, but ideally they should remove the loading screens when entering Shops, taverns and so on. Or at least shorten them if possible.
Then there is the lagging issue.
Whenever I run past other players it starts lagging. Also the overall performance isn't good. Sure my PC isn't high end (it's still good), but the graphics in PotBS are nothing special. It's not the crysis engine. I got much better looking games running smoother on my PC then PotBS.
Oh and I did all the tricks to increase performance. Work myself in IT and used to be workstation support) and it's a hobby of mine. I very confident about my PC skills (not the mega expert, but good enough).
I just can't accept that amount of lagging for a game that looks like PotBS.
Things repeat themselves too often.
After doing mission after mission, I realised that all the warehouses I had to search looked exactly the same. Caves almost the same.
Now I play CoH/CoV and yes every warehouse there looks the same, but the layout changes at least. That needs to happen with PotBS too.
Lets go to the sea. Open sea travelling is fine.
But I would like to switch to a closer view (the battle view) and see my ship sailing (much like in EVE watching your ship flying through space). That brings me to another problem. The physics are completely wrong. The way ships behave on waves is just wrong. That really destroys the feel of sailing for me.
Also I miss the weather effects. Storms would be very fun. Imagine to have to sail through a storm in the battle view.
Also great would be walking on your ship and be able to enter the Captains Cabin (maybe with the option to redecorate it).
The game just feel to much like a single player game right now.
You really rarely get encouraged to group. There is almost no interaction between the players beside the chat. I never saw any RP going on. Sure most of it is nothing FLS can do about, but it is mostly a SP game right now. Now that itself would not be a too big problem for me, but there are better Pirate themed SP games out there right now (and I wouldn't need to pay a subscription to play them).
There are other smaller bits and pieces, but I don't want to start boring people too much.
I will play till my 30 days are over, then I will put the DVD in my drawer and I think in a year or so I'll come back to take a look at PotBS. Maybe things that will make the game worthwhile for me will have improved by then.
As I said before I think that FLS is on a good way. I also think that this game will grow over time like EVE did (and still does).