RE: the latest updates in my 'Black Bart' folder. Everything is tickey-boo, as in good to go(99% sure anyway!), but the changes made to the small maps code, for the Archipelago map and other individual maps, does have some caveats i'll metion here. It seems by turning the rand line at the start of the map code section to 1 from 0, this will allow all maps to be found as random loot drops(so in those places in the game). This includes the 'Archipelago' map you start off with in the game(of which i've made a new less geographicaly detailed one as part of the 'improve the value/importance of the smaller island maps' effort - also in the folder). Which had an issue when you couldn't sell that map at the traders.
So now you can, but it is also possible to sell the only one you have, and i'm not sure if the traders will 'remember' that you did, so if you leave that location and go back, i'm not sure if the Archipelago map will still be in their stock lists? So as it is it's a bit 'not quite right' i feel currently, and the whole non-random thing about the frequency of the small maps appearence in stores(at quality level 3 upwards traders/ or your level around 2 upwards, you get access to them all at once), means it is not quite as well realised as i'd like to see yet - work in progress for sure.
EDIT: Also relabled 'MainGameTESTFiles', and added a note to the 'MainProgramTESTFiles.txt'(the readme) in that folder. BUG in my initItems.c file!