Akella Fan
Mephisto
Has anyone yet played PotBC? What are his opiions about the game?
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Patch 3 - patch notes
Hi all,
the 1.0.3 patch is now live on Steam, other portals will follow. We will update you as soon as the other portals have it up.
French and Spanish languages are now available. Here's the rest of the changelog for 1.0.3:
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Version 1.0.3 (Patch 3) 11.8.2011
Features:
- Configurable keymap: My Documents/Nitro Games/PiratesOfBlackCove/Keymap.xml
- Added command line option "-windowed", which forces the game to start in windowed mode
- Support for German, Spanish and French languages
Breakers:
- Fixed a crash when leaving world scene
- Bloated savegames will now load
Missions:
- Fix for Corsair FM6 possible crash when killing some of the ships before mission ships start moving
- Fix for Buccaneer FM7 (Paddy Paws)
- Pirate FM 7 Chiefs Chowder: If the whaler is outside of the map it travels back to the map
- Monkey cannon works
- Buccaneer fm6 fix - after exiting from land before mission zone is captured
- Buccaneer fm7 fix - fail after killing petes ship
- Corsair fm1 - Steal the Luxury Ship from Port Cancun bugfix
Misc:
- Settings are now properly saved
- Characters won't get stuck into LZ signs/firestands/roadsigns/lamps
- Buildings should now drop items only to accessible positions
- Fixed issue where speech bubble would jump strangely when sinking a ship with mortar.
- Fixed issue where player ship info would show too many empty unit slots if last row was full.
- Fixed Resolution change popup not to go under other windows!
- Correct flag for Black Cove ships
- Selecting a dead hero now shows units under its command
- Cannons of cannon towers no longer disappear after re-entering a town
- Reset radar & healthbars after resolution change
- Multiplying artifacts no longer multiply when selecting them from inventory
- Now there's 15 badges visible on character screen, instead of them being only 13
- Santto Domingo -> Santo Domingo
- Fixed clipping ingame messages
Cheers,
Mattias and the Nitro team
Version 1.0.3.7713 (Steam Hotfix) 12.8.2011
- Fixed achievement "Gatherer" to be possible to achieve.
- Fixed achievement "Ship Tycoon" to be actually possible to achieve.
- Final mission crash fix
- Crash fix for collectables on loaded saves
- Fixed path finding problems when character crossing the bridges
- Fix for sea level musics
- Made horizontal scrollbar in load game menu invisible in localized versions also.
and I thought a 101mb patch just to get the disk working for Silent Hunter 4 was bad.Patch 3 is 1.1 gig and only available to Steam? And still absolutely no mention of either of the previous two patches, or an official download link! You guys really need to do something with your QA and PR departments! By the time you actually get the game working, no one is gonna care enough to notice! From what I am reading on your forums from Steam users, I want no part of those Steam patches anyway!
i guess they might end up with a different game if fully patched).
There have been three patches so far, and despite what Thagarr said, all three patches are available to all versions of the game. In fact, the third patch came to Steam later than it did for other ddl versions, maybe that's the source of confusion?
Oh yes, we totally suck when it comes to letting people know that "Hey, there're a bunch of patches that make the game work like it should!" No way around that
Does the contest have any rules? I'm currently in South America, so would I be eligible to participate?
I have noticed there has been a big drop in bug reports the last few days on your forums, in fact, it looks like there has been a drop in post traffic overall. I doubt the patches had anything to do with the drop though, more likely people just got tired of the game and uninstalled it completely, wrote off $20 and moved on.
Regardless, I can see that my point is either being blatantly ignored, or I am just doing a really crappy job of explaining myself.
BTW once upon a time - long long ago - there was a space 2d game that saved its entire state on every save
yes - something akin to a full core dump was the actual save
don't remember the name, but 'twern't eliteBTW once upon a time - long long ago - there was a space 2d game that saved its entire state on every save
yes - something akin to a full core dump was the actual save
Elite?