The perks are now completely random. Some get them to show up and some do not. The thing is, they show up but can not be enabled. This is confusing to some.
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The game still uses those perks in the code, but they shouldn't actually show anywhere.
How can you tell the companions still have them?
Interesting thoughts about changing the way perks can be earned. Unfortunately, I've only just got a working install of Beta 3.1 running again recently, so haven't had time to properly see what effects your previous changes had on perk progression. I'll play the game a bit more before giving my opinions.
Good thinking!That way you can also have some objectives even while playing free to play.
I will make sure there are in-game hint in dialogs etc, that's why I also need my better dialog system I'm working on.If you do add those new objectives, we'll have to make it explicitly clear to the player how earn these perks, to prevent confusion. Perhaps the perk descriptions would be ideal for that?
No, there's not. The idea is there, but that particular idea has not been executed yet.Is there something required, like an item or something, for some abilities?
Can do.Please make these perk modifications optional, the way the advanced skill system is optional. I, for one, am quite happy with the perks system as it is in earlier versions!