So they are randomly appearing again later on? I really have no clue why that should be the case.
The if-statements around them should be preventing that.
The if-statements around them should be preventing that.
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if(sti(GetStorylineVar(FindCurrentStoryline(), "GUNFIGHTER_PERK")) < 1 && perkName == "GunFighter") return false; // JRH
Agreed, I'd prefer that too.Okay, I might change this later. I prefer to have the enable/disable of the perk in the perk options then. But for now its okay?
I didn't check the actual numbers. I hardly ever play, so any thoughts I might have would near-invalid anyway.How do you like the perk costs (you need a new game for it)?