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For any suggestions about changes in names or values of these blades. Post your comments in this topic, Morgan, so that Pieter and anyone else can read what you propose. I would like many people testing the mod in order to improve the gameplay.how did you solve it exactly? i renamed the third falchion into a machete, but that will need changing back. that is also the one falchion which is supposed to be historically accurate.
My idea would be to include an initItems.c in each storyline folder like the system we use for the quest items. Maybe, you could do that. I also proposed mannnnyyyy months ago to Pirate_kk the idea of a mod limiting the number of blades and guns a character can carry.(For instance, 3 blades and 2 gunsThanks a lot, Bartolomeu!For the Period Weapons, we will need some code in place to automatically load the correct set based on the time period.But it'll definitely be good to have period-correct weapons used in all storyline files, because whatever we do for the random items, that will need to be done anyway.
For any suggestions about changes in names or values of these blades. Post your comments in this topic, Morgan, so that Pieter and anyone else can read what you propose. I would like many people testing the mod in order to improve the gameplay.how did you solve it exactly? i renamed the third falchion into a machete, but that will need changing back. that is also the one falchion which is supposed to be historically accurate.![]()
At Philipsburg the Dutch soldiers are wearing two short pistols. They look a bit like Wild West gunslingers. When they fight they pull one out and pistol whip their opponent. Pretty effective too. :2guns