wait, patch 7 is out already? 

Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
. Historically correct weapons & item rarity by Sulan
> Implemented basic self-developing town economy (WIP: still to be adjusted) by Sulan
> Implemented random town events ("Malaria strikes Guadeloupe ...") with influence on economy, town size, troop size, town gold etc. by Sulan
> Reduced the amount of gold carried by crewmen/officers, etc. by Sulan
> Updated goods' prices (general increase) to better balance items' prices vs. goods' prices by Sulan
> Decreased prices for silver & gold a bit by Sulan
> Decreased the influence of good availability (quantity) vs townsize on price, reducing trading profits and thereby trade mission profits by Sulan
> Trade missions make more sense now (not exporting import goods and vice versa) by Sulan
> Mutiny as a result of much gold carried is now based on reputation and much less likely for a honest trader than for a pirate by Sulan
. Ship's Log Interface by Sulan
. Added configurable hotkey to show archipelago map (default: M) from anywhere in the game by Sulan
. Added the powder barrel and the ammunition bag including game mechanics (24 shots) by Sulan
. Boudewijn Smidt, blacksmith in Kralendijk (Bonaire) has some apprentices and can repair all your blades at once now by Sulan
. Diego Uargo, blacksmith in Sao Jorge (La Grenade) can repair all your guns at once up to a certain quality by Sulan
- Still on the to-do list by Sulan [WIP]
. Fix rarity for merchants (needs to be rewritten completely in my opinion)
. Make different merchant types offer different weapons (e.g. those flagged PIRATE only by stealth merchants)
. Test, verify and adjust the "soldiers should no longer equip ..." code