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Can't go watching any videos now; stuck with slow internet for four months.
Thanks for the link, however, it seems to go to an error code.....I would very much like to see what you swathe about!
Regards,
Jeff
The link Black Bart provided goes to the modders forum. You are not a modder yet, so you get an error.
If you are using the same XP system as Black Bart, then you might understand what he was doing. I use the auto system and had no ideer what he was talking about as I got wildly different results.
I agree Pieter, the toy boats were really pathetic! A lot of the "console" interface has been changed in the Mod as well and has really improved the overall look of the game.
Congratulations on the promotion Jeff, excellent work mate!
...I have not played this far....is there a trade mission to Sao Jorge in the Azores?!? Or was there another Portugese colony in the Caribbean named Sao Jorge? To answer your question generically, you probably can make it in a month from, say, San Salvador to Camahogne (Early Explorers timeframe) in Directsail as PR to SD is about twelve to twenty hours in Appretince/Arcade/TIMESCALAR_SEA = 15/WDM_MAP_TO_SEA_SCALE = 60...so that might make it about twenrty-one to twenty-eight days with less wind from mentioned disparate locations....of course, all of this map stuff will need testers...Havana to Sao Jorge
.OT, by the way Thagarr, do you have an opinion on North American runestones (noticing you are a "Viking Raider")? I've been to the Kensington, Minnesota site, but I have to admit I'm not quite ready to accept most NA Viking artifacts as real (with the exception of the Kingittorsuaq Runestone, Lancey Meadows in Newfoundland, and some other stuff)...feel free to PM me (or however it works here) if you like
// PB: Sextant and Chronometer -->
bool ShowPosition = DISPLAY_MAP_POSITION;
if(item_id == "map" && CheckCharacterItem(chm,"clock2") == true && CheckCharacterItem(chm,"sextant") == true) ShowPosition = true;
if(ShowPosition)
{
arMap.poz.X = makefloat(stf(worldMap.playerShipX)/stf(arMap.map_to_sea_scale.x));
arMap.poz.Y = makefloat(stf(worldMap.playerShipZ)/stf(arMap.map_to_sea_scale.y));
int fakeShipPosX = makeint(stf(arMap.X) - stf(arMap.poz.X));
int fakeShipPosY = makeint(stf(arMap.Y) + stf(arMap.poz.Y));
ref shipRef = GetShipByType(GetCharacterShipType(chm));
aref arship; makearef(arship, chm.ship);
string texGroupName = GetShipTextureName(sti(shipRef.index));
string texName = GetShipPicName(sti(shipRef.index));
int picScale = 3; // was 9 stljeffbb Jan 13 2012
CreateImage("SHIP", texGroupName, texName, makeint(fakeShipPosX-picScale), makeint(fakeShipPosY-picScale), makeint(fakeShipPosX+picScale), makeint(fakeShipPosY+picScale));
SetPictureBlind("SHIP",true,minBlindColor,maxBlindColor);
}
// PB: Sextant and Chronometer <--
aref arLabels; makearef(arLabels, arMap.labels);
num_labels = GetAttributesNum(arLabels);
for (n = 0; n < num_labels; n++) {
aref arlbl = GetAttributeN(arLabels, n);
if (CheckAttribute(arlbl, "ShowTownNation")) {
SetTownFlagImage(arlbl.ShowTownNation, sti(arlbl.pos.x), sti(arlbl.pos.y));
CreateString(true, "label_" + (n + 1), arlbl.label, "seadogs_small", COLOR_NORMAL,
sti(arlbl.pos.x) + 20, sti(arlbl.pos.y), SCRIPT_ALIGN_LEFT, 0.7);
} else {
CreateString(true, "label_" + (n + 1), arlbl.label, "seadogs_small", COLOR_NORMAL,
sti(arlbl.pos.x), sti(arlbl.pos.y), SCRIPT_ALIGN_LEFT, 0.7);
Take your time mate, the best thing about modding is your under no time limits, except the ones you set for yourself. I don't know if I will be able to make any time to playtest it myself, I am working overtime at the moment and won't have a lot of free time again for a while, but I will see what I can do.
Congrats mate, sounds like you have some busy days ahead indeed!
Great news all round And thanks Pieter for the swift modders-privileges-on thing for Jeff
@Jeff, i'm not sure when i will next do some playtesting, but i'll endevour to download and have a look through the files you have submitted(where are they btw? on the FTP?). In terms of playtesting, it requires a lot of time sadly, there is no substitute, just keep at it and the more you can sink into it the better the results(i can't tell you how many game restart hours i've logged for the beta 1 later stages! hundreds of hours probably!). Anyway i'm really glad you are here to be able to carry on this process of game balance :nk
OFF TOPIC: As an aside the viking tradition goes back a longway, i certainly believe they got to the america's first, and in general we are finding out that many peoples of the past travelled further and had trade links with places we assume their technology wouldn't let them. The vikings were pretty sophisticated in their ship and navigation techniques by ancient world standards. I read the elder futhark of runic systems(a 24 rune system), and i used to keep an eye out for them during my world travels - the ones at the Pyramids are quite fun 'Knud woz here!' or something like that i seem to remember! We haven't changed much down the centuries or millenia really