Realistic Game Mode remains unchanged. Arcade Mode has a couple realism options that tend to confuse people now switched off.I'm trying to decide which mode I want. Mode 1 or mode 2.
Note that if you want part of the Iron Man Mode realism options, there will be separate toggles at the top of PROGRAM\InternalSettings.h:
Code:
// ======================================
// REALISM OPTIONS:
// ======================================
#define OPEN_SEA_MOD 0 // BOOL - 1=ON - Worldmap enlarged for realistic DirectSail
#define WORLDMAP_DISABLED 0 // BOOL - 1=ON - DirectSail enforced
#define SAILTO_DISABLED 0 // BOOL - 1=ON - Cannot Sail-To any ships at sea
#define ONSEA_DATA_DISABLED 0 // BOOL - 1=ON - Spyglass and compass additional information disabled, cannot move camera to non-player ships
#define REALISTIC_ABILITIES 0 // BOOL - 1=ON - Rush, Immediate Reload and Instant Boarding disabled
#define ITEM_REALISM 0 // BOOL - 1=ON - Items like rubies, diamonds and inca statuettes give no skill bonuses (books and items like compass etc. still do)
Edit: Without too many clicks, if possible. ESPECIALLY for those people confused by Realism, because they are the ones who can't be bothered to turn off mods!
Yep! Now with Leadership and Sailing at 9, you can command Tier 1 ships without penalty.Do you have that penalty for class 3 and above ships fixed? I tinker with the shipyard stuff so I can sail anything without a penalty.
The spyglass and compass information as per this article: http://www.moddb.com/mods/new-horizons/features/arcade-realistic-and-iron-man-game-modeWhat On-Sea data are we talking about? Since the ships do not model damage besides masts falling and sails getting holed I like some data. That said I usually use the common spyglass and rarely the superior spyglass.
That is all still the same.