Are the albatrosses that common?
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I thinks so, yes. While I consider myself lucky if I find an aztec coin.Are the albatrosses that common?
Execute this line through PROGRAM\console.c:Then use F12 to instantly get rid of it.Code:TakeItemFromCharacter(PChar, "cursedcoin");
As Pieter Boelen wrote above, this is the fastest way to get rid of the cursed coins ... After that, the curse should be gone.
(Pieter Boelen, please correct me if thats wrong...)
Triglav, have you never watched the movie this game is named after? The drunken boatswain is introduced right at the start and later he is found in a certain port where pirates like to go. Funny thing, the women there don't punch me out like they used to.
AddStorylineVar(n, "ISLA_DE_MUERTE", "0"); // PB: Curse not in effect, but can visit Isla de Muerte
When you reported that before, I made some code adjustments to prevent you from dying there.Funny thing, the women there don't punch me out like they used to.
The curse is enabled from random coins in nearly all storylines, except Woodes Rogers, Hornblower, Bartolomeu and (intentionally, but funnily enough) Jack Sparrow.I have not played the latest build and wasn't aware of the addition of a cursed coin. What storyline is this associated with?
The cursed coins were meant as an Easter Egg. The curse itself started out as a joke, but ended up a fully-fledged feature in the end.
Lifting the curse doesn't take very long if you know how to do it. So it isn't all that evil.
We considered having it "off" by default, but since that sort-of defeats the purpose of the joke, we enabled it in most storylines.
I think @Levis wanted to do some further improvements on it anyway to make it more fun.
You can add this line to the PROGRAM\Storylines\[Storyline].c file:That will disable the curse from random coins throughout the entire storyline.Code:AddStorylineVar(n, "ISLA_DE_MUERTE", "0"); // PB: Curse not in effect, but can visit Isla de Muerte
When you reported that before, I made some code adjustments to prevent you from dying there.
The curse is enabled from random coins in nearly all storylines, except Woodes Rogers, Hornblower, Bartolomeu and (intentionally, but funnily enough) Jack Sparrow.
That's why Levis wanted to change it anyway. We could easily set the "curse from random coins" off by default.That doesn't sound like much of an Easter Egg to me. It sounds more like an annoying waste of time and resources, especially for players who do not like all the "magic" that is already in the game.
The reason is that the story of the Isla de Muerta curse is included in the actual story and therefore having the Easter Egg would double this up.Interesting that the only story line where I would consider this even mildly appropriate is one of the ones that it is not included in.
We haven't changed that code since I added the feature last year.Does the cursed coin still make its way into your inventory whether you put it there or not, or do you have to deliberately pick it up? Obviously, it should be the latter.
Perhaps you should just be able to put the coin in any chest to lift the curse. If you think about it, requiring you to place it in the chest on Isla de Muerte when you didn't even take it from there in the first place seems a bit odd, doesn't it?
Alternatively, maybe the coin(s) should only be available from Isla de Muerte, meaning the player already has to know how to get there and is more likely to know exactly what they're getting into by taking a coin. It also means it's much easier to avoid completely.
Either of those ideas would be an improvement, in my opinion.
Good point. When I added the feature, we had a different worldmap with Isla de Muerta much closer to the regular islands.Lifting the curse does take a long time, even if you know exactly what you have to do. You have to detour to one place to find the object, then you have to detour to the other side of the Caribbean from almost all other action to get to the island, then you have to hunt round the island to find the landing spot because you can't "Sail To" it unless you've already been there. And that's assuming the wind co-operates when you get to the island.