<!--quoteo(post=134312:date=Oct 29 2005, 11:57 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Oct 29 2005, 11:57 AM) [snapback]134312[/snapback]</div><div class='quotemain'><!--quotec-->
...
It's a nice ship for trade missions, especially if you start out with it.
Of course, the pirate version is better.
I fussed with the guns but got strange results like bump ups to 24 lbs, so I left them at 12 lb.
If anyone wants to experiment with the cannon size, please do.
Remember, the numbers do different things depending on wether or not realistic cannons are set.
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I just found the answer to this problem, 4 months later, <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
In real cannon mod, the Merchantman in pirate version would not bump up from 12 lb cannon.
I left it at 12's because giving it 18's would bump it to 24's!
I found the problem in the Cannons_init.c on line 241 which lists the cannon as 16 rather than 18.
Just changing that, gives all Pirate versions of ships rated for 12 lb. cannon,
(Galleon, Pinnace, some Brigs, & Xebecs etc.) the 18's in real cannon mod!
If Cat were here I'd ask her if she wanted to change the cannons of the Lugger CTs down a bit from 12 as now the Pirate versions would have 18s as well!
...
It's a nice ship for trade missions, especially if you start out with it.
Of course, the pirate version is better.
I fussed with the guns but got strange results like bump ups to 24 lbs, so I left them at 12 lb.
If anyone wants to experiment with the cannon size, please do.
Remember, the numbers do different things depending on wether or not realistic cannons are set.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I just found the answer to this problem, 4 months later, <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
In real cannon mod, the Merchantman in pirate version would not bump up from 12 lb cannon.
I left it at 12's because giving it 18's would bump it to 24's!
I found the problem in the Cannons_init.c on line 241 which lists the cannon as 16 rather than 18.
Just changing that, gives all Pirate versions of ships rated for 12 lb. cannon,
(Galleon, Pinnace, some Brigs, & Xebecs etc.) the 18's in real cannon mod!
If Cat were here I'd ask her if she wanted to change the cannons of the Lugger CTs down a bit from 12 as now the Pirate versions would have 18s as well!