The "Animations" mentioned in the Options menu applies to some interfaces on the brown setting.
These have an animated background. And example is the worldmap "Sail Ho",
where you'll see some sails appearing in the background.
I *think* Maximus made the box interface background transparent since that does make sort-of sense for looting corpses,
where it's used also. Not entirely sure how to easily turn that off.
Maybe we could make the background transparent in the blue interface and solid in the brown one or the other way around?
Or link it with the "Animations" setting?
I like those item names in the Inventory scroll;
they help in giving the item name without having to scroll to it.
I'm not sure what you mean with getting "double item names".
It is quite easy to get rid of these texts though.
For example for the Inventory screen, open PROGRAM\INTERFACE\items.c and comment out this line:
Code:
GameInterface.itemslist.(attributeName).str2 = "#" + name;
We could enable this in one of the two interfaces (brown/blue) as well:
Just use the
bNewInterface global in an if-statement.