Ouch! You have to sell that to get money to repair your ship, and how do you smuggle at the start of the game when you don't know where to go or how to do it? Then there is the French fleet...........
As I recall, if you opt for the stormy start then you always get contraband and have done in previous versions of the Build Mod, too. You need to go to the tavern, talk to the smuggler, be told which beach to go to, then find that beach without the aid of a map or "Sail to". (The first time I did that in Build 14, I started on Cuba. It took me ages to find the right beach, by which time I'd found just about every other landing place on Cuba!)
How badly fouled up is the new economy? Does contraband vary between different colonies on the same island? If so, and if you've started with cargo which happens to be illegal in Speightstown, you could hike to Bridgetown. Alternatively, does the ship still get teleported to the port if you get it repaired? If so, walk to Bridgetown, pay the shipyard for a minimal repair, then you can sail to the beach without having to worry about the French.
If contraband does vary from one colony to another on the same island, you can make lots of money very quickly when you get the "Trustworthy" perk. Buy something which is legal at Bridgetown, walk to Speightstown where it is contraband, sell it, then do the same the other way.
Talking of contraband, I've seen a few colonies where clothing is illegal. Nobody told the people, they're still fully clothed.