Been quite busy lately but here are some WIP renders of the Indiaman's figurehead:
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/MerchantPLIIIFortunafigurehead01.png
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/MerchantPLIIIFortunafigurehead02.png
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/MerchantPLIIIFortunafigurehead03.png
An alternate colour scheme:
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/FortunaColours01.png
And some renders of the forecastle which has had some remodelling:
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/IndiamanForecastleTimberheads.png
The figurehead depicts the Roman Goddess Fortuna blindfolded, holding a Horn of Plenty (Cornucopia) on her right arm and the Wheel of Fortune (Rota Fortunae) in her left hand.
The figurehead was made by importing a character from makehuman into max, I then rigged the figure to a biped and then created the clothes with garment maker and after a lot of trial and error I got what you see above. The clothing of the figurehead Fortuna was based on a statue of her but the statue has a lot of creases and details which I couldn't recreate as it would make the polygon count very high. Once I got the clothing manipulated into position I used the multires modifier to reduce the polygons drastically. She still needs work and I may redo the clothing as this was a trial to see how she looked on the bow. Phil has asked me to try and make a figurehead of Mercury as he wants to call the ship Mercury for PotBS.
The Neptunus is currently in review for PotBS and the model has been improved in some areas. I am creating some textures for when I convert her into the Storm Engine, here I have used Bava's planking texture to make a texture for the hull:
http://i980.photobucket.com/albums/ae282/jamesjn/Neptunus%20Privateer/NeptunusAOP1.png
http://i980.photobucket.com/albums/ae282/jamesjn/Neptunus%20Privateer/NeptunusAOP2.png
I done this texturing before I altered the model so I will have to redo this on the final version after it gets past review.
Regards,
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/MerchantPLIIIFortunafigurehead01.png
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/MerchantPLIIIFortunafigurehead02.png
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/MerchantPLIIIFortunafigurehead03.png
An alternate colour scheme:
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/FortunaColours01.png
And some renders of the forecastle which has had some remodelling:
http://i980.photobucket.com/albums/ae282/jamesjn/Merchant%20PLIII/IndiamanForecastleTimberheads.png
The figurehead depicts the Roman Goddess Fortuna blindfolded, holding a Horn of Plenty (Cornucopia) on her right arm and the Wheel of Fortune (Rota Fortunae) in her left hand.
The figurehead was made by importing a character from makehuman into max, I then rigged the figure to a biped and then created the clothes with garment maker and after a lot of trial and error I got what you see above. The clothing of the figurehead Fortuna was based on a statue of her but the statue has a lot of creases and details which I couldn't recreate as it would make the polygon count very high. Once I got the clothing manipulated into position I used the multires modifier to reduce the polygons drastically. She still needs work and I may redo the clothing as this was a trial to see how she looked on the bow. Phil has asked me to try and make a figurehead of Mercury as he wants to call the ship Mercury for PotBS.
The Neptunus is currently in review for PotBS and the model has been improved in some areas. I am creating some textures for when I convert her into the Storm Engine, here I have used Bava's planking texture to make a texture for the hull:
http://i980.photobucket.com/albums/ae282/jamesjn/Neptunus%20Privateer/NeptunusAOP1.png
http://i980.photobucket.com/albums/ae282/jamesjn/Neptunus%20Privateer/NeptunusAOP2.png
I done this texturing before I altered the model so I will have to redo this on the final version after it gets past review.
Regards,