Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
We can put that in there and then we'll see what happens.Possibly disable changing of flag. I have mixed feelings on this.
Flying a false flag was perfectly acceptable so long as you didn't open fire, but penalising you for firing while flying the wrong flag is not currently practical. Forcing you to stay under your nation's flag gets round this problem, though it does get in the way of some role-playing possibilities.
Still, if you want to play sneaky agent going into enemy territory under a false flag, you should play as a privateer. This is pretty much Silehard's reason in the original storyline for allowing you to remain a free agent rather than conscripting you into the navy! As a commissioned officer, you're supposed to be a gentleman, so no sneaking.
Indeed I'd like to maintain food and rum rations too.I'm not so sure about food/rum consumption either. Provisioning was an important consideration for naval captains. Food and rum, as well as ammunition, would be supplied by the navy at a friendly port. Perhaps do an automatic auto-trade whenever you enter a port of your own nation? Otherwise leave it alone, if the player has to supply his own ammunition then he can supply his own food and rum too. Your job will be to hunt and attack ships of the enemies of your nation, which you can thoroughly loot in the usual manner and then use the proceeds to keep your ship supplied, as opposed to turning the whole lot over to the admiralty.
Indeed that should be possible.Morale loss due to different reputation between you and your officer should not happen on a navy ship. Just because an officer doesn't like you doesn't mean he's going to try to take over a companion ship. Mutiny in the navy was a serious business, usually settled by means of a piece of rope. Other causes of mutiny, e.g. failing to keep the ship provisioned, still apply though.
Since I won't be near my computer Friday-Sunday evening, I'll only have this evening to set anything up.I won't get much chance to do any playing this evening anyway, so I'll download your updated version when available and then spend the weekend with Commander Nelson.
Something here needs doing some time. The least we can do is to make a start.I'll see if I can churn out a reply in the other thread. I didn't expect this to stir the pot quite so much.
SetNationRelationBoth(ENGLAND, SPAIN, RELATION_NEUTRAL);
SetNationRelationBoth(ENGLAND, HOLLAND, RELATION_NEUTRAL);
SetNationRelationBoth(ENGLAND, PORTUGAL, RELATION_FRIEND);