• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Included in Build Naval/Privateer Promotion Steps

You have to add it below this:
Code:
void ExecuteConsole()
{
   ref pchar = GetMainCharacter();
   ref ch;
   int i;
   int limit;
Otherwise you'll cause errors instead.
 
Ahh sorry so that was me stuffing it up , fixed it and it worked this time.

When i took the first promotion to junior lieutenant it gave me a naval ketch and a navigator officer.

Lieutenant gave me a fast brig as well as a surgeon and a master at arms.
 
^ Yup, that's what should be happening.

Now the big question is: Is it fun and interesting the way it is set up? Are you getting too much or not enough for gameplay purposes?
Will have to check that after my next update, I suppose, because I changed some other stuff too.
 
I think its great so far defiantly interesting and is starting to add the little touches that the LoM did not have and i am looking forward to more being added :beer:
 
Actual missions yes a few i think i touched on a while ago were a set of specialized missions like we already have in taverns, merchants , shipyards and so on but re purposed for navy - things like escorting VIP's/Troops/Prisoners , delivering cargo/retrieving cargo/disposing of contraband , hunting ships/outlaws/enemy VIP's/smugglers. my idea for implementing this would be adding all the other dialogs to the governor and disabling the rest from being offered but i cant code so cant say if that is possible or how it would be done x.x

A few other outlying ideas were patrolling the waters around an island till a certain date or spying on an enemy fort or town.
 
That is pretty much the reason why I wanted a shared governor dialog; that'll allow us to easily add custom stuff for navy characters.
It'll probably be a while before we get to that though, since I want to focus on "general game development" before diving into the specifics.
But at least we're on our way. One day, eh....? :rolleyes:

Would be quite cool to have a "Random Navy Quest Generator". Ideally done as simply as possible, reusing existing code.
Simple things I can think of would be:
- Mandatory Escort Quest
- Sink Ship at different island
- Perhaps some navy-appropriate Fetch Quests?
 
I figured the Cutter is the smallest navy-like ship that isn't actually useless.
The Hoy isn't exactly useless, it's one of the ships available as a starting choice at the moment. It was also used by both the British and Dutch navies for, among other things, escorting coastal convoys. Some of them even participated in the Battle of the Iles Saint-Marcouf. Having the Midshipman start with a Hoy leaves the Cutter available for the Junior Lieutenant, and has the advantage that they existed (though historically not in naval service) throughout all the time periods covered by PoTC. That ought to simplify the first promotion ship. ;)

Quests: could the one to sink a ship at a different island perhaps be copied and modified from the "Assassin" storyline? The admiral of Antigua wants you to sink a French ship near Guadeloupe. Later you have to search for Roche Brassiliano, whose ship is placed at a random island.
 
The Hoy is a merchant ship, which is why I didn't include it at first.
Did end up using some merchants in the earliest periods because there just weren't enough different ships to be used.
It wasn't available there though, since it appears after the first two time periods, by the looks of it.

If you think it would serve as a reasonably navy ship in the early game, you would be very welcome to edit NK.c accordingly.
Actually, it was my hope all along for you guys to set up the final progression; I've just been doing a "proof of concept" here.

Also note that when you start as Commissioned, you are ALREADY at Midshipman rank.
So you will basically never actually get that very first promotion ship, because you skip right past it.
This may be different when we allow you to join the navy during the game. But that isn't the case yet.

Quests: could the one to sink a ship at a different island perhaps be copied and modified from the "Assassin" storyline? The admiral of Antigua wants you to sink a French ship near Guadeloupe. Later you have to search for Roche Brassiliano, whose ship is placed at a random island.
Yep, I'd quite like to put something like that in place. :yes
 
Got to Admiral :beer: Big shiny ship *drools*
endship.jpg endyend.jpg
 
You should have received two other ships for your fleet along the way.
 
Presumably there are some updated files somewhere with the recent work included. Where are they? I've almost finished my play through all the side quests as Nelson, so I'm at a good point to start a new game and try out the new stuff, e.g. a naval career as it is now plus the revised governors.
 
I did get one that had "made in Singapore" as the nation the other i cant remember but i think i did get one.
Seriously? LOL! I didn't even remember I put that in as display instead of "Unknown Nation".
Still, you should never actually get to see that. :modding

Also, did you sell your extra companion ships?

Presumably there are some updated files somewhere with the recent work included. Where are they? I've almost finished my play through all the side quests as Nelson, so I'm at a good point to start a new game and try out the new stuff, e.g. a naval career as it is now plus the revised governors.
I do have a lot of updated files, but didn't get round to compiling them yet.
Wanted to do it yesterday evening, but that didn't work out. Will try again tonight.
 
:checklist They'd be sold or in drydock i like extra slots for prize ships. The Made in Singapore i have seen before on the isle de mureta ship dealer i forget his name.
 
The Made in Singapore i have seen before on the isle de mureta ship dealer i forget his name.
Indeed some of his ships may indeed be of "individual" design.
The promotion ships should just be English though. If you do see it again, could you please let me know on which ship?
Just want to make sure it should/should not be like that.
 
AH! I swapped some ch and pchar statements which must be the cause of that.
Basically the game had to "invent" a ship for the companion officer, because the code told it to make him a companion, but the intended ship got given to the player instead.
Uhm.... Oops? :facepalm

I'm surprised that worked as well as it did. At least you noticed no adverse effects, other than the "Made in Singapore" text.
 
this is all very exciting. wonder where i may obtain the latest updates with the playstyles implemented.
 
this is all very exciting. wonder where i may obtain the latest updates with the playstyles implemented.
It is all still Work In Progress, but I did lie down some foundations last week for us to test and expand on.
Will upload my work as soon as I can, hopefully this evening.
 
Back
Top