Hardly. Remember, as a fleet admiral your official job is to run a desk. If you have a vessel at all, it's something personal. You can have a fishing boat.
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By the way, I had Laurens de Graaf to use but he's a bit too young for my storylines. Ruyter would be a better choice.Incidentally, De Ruyter did actually show up in the Caribbean somewhat later in his career, in the Spiegel in 1665. (I've given De Ruyter a ConvoiShip of that name at rank 8.) Which means if @Bartolomeu o Portugues wants to extend either the "Bartolomeu" or "Assassin" storylines, De Ruyter is there at about the right time to be used for them.
Hmm.... Would that Laurens de Graaf character model look appropriate for De Ruyter? Then we'll just repurpose him altogether!By the way, I had Laurens de Graaf to use but he's a bit too young for my storylines. Ruyter would be a better choice.
Brilliantly awesome and awesomely brilliant!The Spanish fleet now welcomes loyal captains ready to fight for the glory of Spain!
Portugal is done; Britain is re-done to bring it into line with other nations. I've tried to be fair so that you don't get a significant advantage or disadvantage depending on your choice of nation, so in general rank 1 gets a lugger, rank 2 gets a sloop, rank 3 gets a brig, rank 4 gets a 6th rate frigate, rank 5 gets a corvette or frigate, rank 6 gets a super frigate, rank 7 gets a companion ship, rank 8 gets a 2nd or 3rd rate ship of the line, rank 9 gets a 1st rate ship of the line if available or another companion if not, rank 10 gets a companion with the most powerful ship available. Depending on nation and time period, various equivalents are substituted for these. Some people have put a lot of work into creating detailed historical specific ships and I've used as many of those as I could, e.g. Britain's HMS Victory, France's La Couronne, Spain's San Felipe.
You CAN select America as a choice for free play. But only if the selected year is in the Revolutions or Napoleonic time frame.There are two problems unique to America. One is that the USA doesn't exist in four of our six time periods. I have an idea about that. The other is that America doesn't seem to exist as a choice of nation for free play, so is there any point in me doing its promotion ships?
At the moment I have the game set up so that if you select a pirate/personal nation naval officer, then you DO get the starting stats of a naval officer, but you do NOT get the "professionalnavy" attribute and won't actually BE in any navy.Pirate does exist as a nation for free play and you can choose to be a commissioned officer for Pirate nation. I've got some ideas for that, too.
And Personal is also a nation which can be chosen! I'm not going to bother with promotion ships for that - Personal is your own nation, so you can look after your own promotion ships!
Shouldn't be necessary, but since that code wouldn't be used it shouldn't matter either way.Fair enough. I didn't think to change the year before choosing character type and nation. What I had planned, if America wasn't limited to the last two periods, is that America is a Spanish colony in "Early Explorers" and "Spanish Main", and a British colony in "Golden Age" and "Colonial Powers". So I was going to copy the promotion ships from the Spanish and British sections accordingly. I still might, just so that the promotion code is in place if the free play code changes or if someone finds a sneaky way to join the US Navy in 1690...
At the moment that works by just giving the player the "Cursed_Coin" item. (I think that was the spelling, but check initItems.c to make sure)How do you give the player the cursed attribute? Because at Pirate rank 9, I'm considering giving the player the Flying Dutchman...
At the moment I have the game set up so that if you select a pirate/personal nation naval officer, then you DO get the starting stats of a naval officer, but you do NOT get the "professionalnavy" attribute and won't actually BE in any navy.
So it'll be like regular play as if you didn't actually select "naval officer".
Nothing does!If you choose Free Play, you can choose character type "Naval Officer" and nation "Pirate". What happens if you do this?
void JoinNavy(int iNation)
{
int i;
ref ch;
string model;
ref pchar = GetMainCharacter();
if(iNation == PERSONAL_NATION)
{
DeleteAttribute(pchar, "professionalnavy");
return;
}
PChar.nation = iNation;
SetRelationsAsNation (iNation);
ReceiveLetterOfMarque(iNation);
SetRank(pchar, iNation, 1);
if(iNation != PIRATE)
{
pchar.professionalnavy = true;
pchar.boardingmodels = "Soldiers";
pchar.boardingmodels.nation = iNation;
for (i = 1; i <= 5; i++)
{
ch = CharacterFromID("Crewmember_0" + i);
model = GetRandomModelForTypeExSubCheck(true, "Soldiers", "man", iNation);
SetModelfromArray(ch, GetModelIndex(model));
}
for (i = 1; i <= 10; i++)
{
ch = CharacterFromID("Treas_Crewmember_" + i);
model = GetRandomModelForTypeExSubCheck(true, "Soldiers", "man", iNation);
SetModelfromArray(ch, GetModelIndex(model));
}
}
else
DeleteAttribute(pchar, "professionalnavy");
}
When you join the pirates, you do get a rank, but not the "professionalnavy" attribute. That means all the "Fleet" promotion rewards are skipped.Of course, a commissioned officer in the Pirate Navy is silly. Just in case it does happen (same as just in case someone manages to become an officer in the American Navy in the wrong time period) it's my job to ensure that suitable silliness results. Wait till you see some of the names I've already assigned...
if (!CheckAttribute(pchar, "professionalnavy")) return; // only for navy characters
if (!CheckAttribute(pchar, "professionalnavy") && LocationNation != PIRATE) return; // only for navy characters and pirates
Should there be *any* rewards for the pirates?As I said, a commissioned officer in the Pirate Navy is silly, so I'm happy to leave things as they are.
Damn right that's silly! But not quite as silly as the things from the other PotC films!But then, my ideas of what is silly don't necessarily match everyone else's, e.g. a cursed coin which turns you into a skeleton until you take it to be with its mates.
Wait, WHAT!?!?For other names, I turned to another source, the starships of Iain M. Banks' "Culture" stories. They have some amazing names and I grabbed quite a lot, e.g. "Ultimate Ship II" and "So Much For Subtlety".
Ships for lower ranks were named with a theme. Rank 1 ships all begin with "R". Rank 2 ships all begin with "Ar". (At least, they did until I found that "Zaragozana" was the name of a real pirate schooner in the later time periods, so the final "Ar" name got moved.)
At rank 6 you can get Queen Anne's Revenge. At rank 3 you'll have to settle for Montezuma's Revenge.
There are some Portuguese retextures done by Petros. PO_Caravel50 if I recall. That one's used as the Portuguese worldmap ship too.Back to the more serious ships:
Portugal is effectively Spain minus the interesting bits. Spain has a lot of specific or unique ships in "Ships_init.c", e.g. Apostól Felipe, San Felipe and San Martin, which I used. Portugal doesn't - about the only special ship Portugal has is the Fragata Latina.
The steam frigate functionality was done by Snow White Sorrow and myself. Can't remember why we did it, though.Britain no longer gets the steam frigate assigned as a promotion ship. America built a steam-powered gun battery in 1815 which never achieved much, otherwise nobody had even small steam warships until the 1820's. Putting steam frigates in the "Napoleonic" era therefore makes about as much sense as putting guided missile destroyers into a WW2 game because Germany was experimenting with missiles late in the war. However, since someone went to the effort of putting steam frigates in the game, they're not entirely left out; an American rank 6 in the "Napoleonic" period has a 1/4 chance of getting a steam frigate, otherwise he's getting either a generic Constitution style frigate or the actual USS Constitution. Beyond that, the steam frigate is a secret weapon being developed by enemy powers and it's your duty as a naval captain to seek out and destroy or capture it! (Meaning I haven't done anything to reduce the steam frigate's chances of appearing in general, you're just less likely to get one handed to you.)
Would it be an idea to have a 50/50 chance of either the Constitution or the Steam Frigate? I don't quite see the point of potentially getting a "boring generic ship" if more intesting ones are available.Depending on the result of a random roll, you can get either the generic frigate or the Constitution. In fact, you'll get Constitution 1/2 of the time, the generic frigate 1/4 of the time, and the steam frigate the other 1/4. And only from America, at least for now, which may encourage you to try their navy... (I could incorporate a similar random roll for Britain and possibly France, since they each have their own version of steam frigate.)
I'm just thinking that the steam frigates are being pushed further and further away from the player. Used to be the last two periods, now only the last. Used to always be a promotion ship, now only with 25% chance.You can still get steam frigates by other means. I haven't touched anything else. So if they were available to buy in shipyards then you can still do so - you're presumably a rich admiral sponsoring the steam experiment out of your own funds. Or you can capture one from a rival nation, which is exactly how I got mine when I was playing the "Nelson" storyline in an earlier build version.
I already found out that Portugal and Holland don't have large ships in some periods. That's why they get an extra companion ship at rank 9.
If I recall, it was PO_Trinity . If that isn't it, just visit Vanderdecken because he is the only place anywhere in the game to get that particular ship.Do you happen to know the name of that large Portuguese ship of the line? When I was going through "Ships_init.c" looking for suitable ships, I was always looking at the "ref.period" and "ref.<nation>" lines to pick ships suitable for a given nation and time. If that Portuguese ship has no such lines then I probably assumed it was something quest-specific and skipped over it.