Fixed. Download this and copy it into place.
The dialog file used by Sir Edward Pellew (both versions - there's one for the storyline and one for FreePlay if you choose to play Hornblower without going through the story) now sets an attribute so that he remembers that he's given you the mission. It then checks that attribute when deciding whether to switch to the dialog about taking goods to Don Julian.
There's also another bug. You go into the room with the admirals, go back out, go back in, and now one admiral is missing and the others are looking out of the windows instead of at each other. This is because character facing is set by the direction of the locator where the character is placed; the code when you enter the room makes face each other, but if you leave and go back in, they're back to their default facing. And one admiral is a temporary character who ceases to exist when you leave the room. The fix now locks the door so you can't leave until you've talked to Sir Edward Pellew and received the
HMS Sutherland. Then, when you leave, the door to the office locks so you can't go back in. When you put to sea, the office is reset - the door is unlocked and all admirals are removed, so next time you're in Bridgetown, you can go in there and not see Pellew or anyone else.
@Pieter Boelen: in the books, are any additional ships assigned to Hornblower's command when he reaches the rank of Commodore? At the moment, in the game, he gets the
HMS Indefatigable under Sir Edward Pellew! This means Admiral Pellew has been demoted if he's now subordinate to Commodore Hornblower. I'd like to replace that with something more suitable. If there's nothing appropriate in the books, I'll probably promote Lt. Bracegirdle to captain and put him in a frigate of some sort.