Petros: That's a good idea, I hadn't thought of that. I guess the tattoos can't be treated as items in the same way as the baubles and weapons.... so since it's also the easiest way to handle the tattoos, let's stick with your change.
I don't know why a player would want to remove the tattoos anyway, except for fashion reasons*. (Eventually, if I keep playing around with this, I may work in 'escalating' tattoos, where you'd get, say, a shark, and then later add a ship and anchor and so on to the same tattoo... you'd just have to earn them, like through new pirate quests, instead of only buying.
*unless you could get branded as a pirate upon being captured by a formal nation... you'd want to get that off since it would have to affect the way people treated you.
Rad: I'm still planning on trying to connect all the ship interiors, including a few new ones that I think are from the Russian mod. But I dunno about the code for staying there overnight... I mean probably easy to do, just rip it off the tavern overnight code... but how best to implement it - through a dialog with your cabin attendant? (An excuse to insert a Killick-esque character? Actually now I really like that idea.)
Dunno about the tiller, that sounds like a modelling tweak and I've zero skills there.