<!--quoteo(post=269943:date=Jul 22 2008, 06:35 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jul 22 2008, 06:35 PM) <a href="index.php?act=findpost&pid=269943"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Changed Pirate_KK's name (Sorry about that didn't know his real name) and his quest is working as far as it goes (not uploaded yet).<!--QuoteEnd--></div><!--QuoteEEnd-->Thank you. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=269943:date=Jul 22 2008, 06:35 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jul 22 2008, 06:35 PM) <a href="index.php?act=findpost&pid=269943"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Got Morgan to talk - but now, after making changes, get the same model issue as you see on my main computer. (not uploaded yet).<!--QuoteEnd--></div><!--QuoteEEnd-->I fixed Morgan's dialog as well earlier today. He talks fine now. Like he should. He's supposed to talk a lot. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="
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I think I even figured out the model problem. All the characters who show as English soldier in the game are assigned as <i>LAi_SetGuardianType(ch);</i>. Assigning them as <i>LAi_SetStayType(ch);</i> instead seems to make them use their PROPER model.
Edit: Confirmed. Works fine now. Nathan Kell even started to talk now. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=269943:date=Jul 22 2008, 06:35 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jul 22 2008, 06:35 PM) <a href="index.php?act=findpost&pid=269943"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can make Catalina talk but only in instant dialog - so I have some sort of error here - will look later.<!--QuoteEnd--></div><!--QuoteEEnd-->No problem. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
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