<!--quoteo(post=269918:date=Jul 22 2008, 08:24 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 22 2008, 08:24 AM) <a href="index.php?act=findpost&pid=269918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just tested some of your further work, Short Jack Gold. Looks like good fun. I like Morgan Terror's dialog. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="
" border="0" alt="24.gif" />
Unfortunately Catalina is still mute, as are Petros and Nathan Kell. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> Intentional so far - it's a matter of time I'm afraid - I'm trying to get the "latest version" uploaded for you before you go, so some things must wait. I'm working on Pirate_KK at the moment so the others will remain mute for a while.
<!--quoteo(post=269918:date=Jul 22 2008, 08:24 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 22 2008, 08:24 AM) <a href="index.php?act=findpost&pid=269918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also Morgan Terror seems to use the same model as Thomas the Terror, while it isn't so in the code. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> Yeeesss! WACKO - the correct model shows up on my main computer <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" /> - However, as a test I download the ftp data to a different computer to check it, and I just played the game and get the same issue as you are seeing on the other computer. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
(Morgan Terror doesn't have a foot switch we don't know about does he? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" /> )
<!--quoteo(post=269920:date=Jul 22 2008, 08:52 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 22 2008, 08:52 AM) <a href="index.php?act=findpost&pid=269920"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Another thing, I see a reference in the code to character "Skull", but he is not loaded through the storyline init file. Instead he completely replaces Isenbrandt Jurcksen. This would cause a problem with the "standard" main quest though, wouldn't he, because now Isenbrandt Jurcksen no longer exists? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Also in the Jack Sparrow quest Ines Diaz wouldn't use her new dialog, because she uses the default. If you want an old character to use a new dialog file, you must add this character again to the Storyline's character init folder with the same ID and same dialog file. The dialog file will then be loaded from the Storylines folder instead. I think. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
See comment re time in the previous post - The dialog change required DOES work as I have already used that for the soldiers in the Jack Sparrow story.
By the way, the swimming mod seems, sometimes (depending on his initial position when you land), to encourage one of the NPC characters to "have a quick dip" when you get to Nevis. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" />
A bonus ? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /> I can't see that it will hurt.