<!--quoteo(post=155508:date=Jul 27 2006, 06:28 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Jul 27 2006, 06:28 PM) [snapback]155508[/snapback]</div><div class='quotemain'><!--quotec-->
That would be nearly impossible. Characters ingame are one big piece rather than seperate models put together. To be able to buy any hat, boot, pants, shirt, belt, vest, armor, coat... anything... would require hundreds and hundreds of new models to fit each option with each option. Think, we have around two hundred different characters listed on Pieter's pirate page that are in the builds. Now, take each article of clothing and put that on each character once, then do it again with different pants... but wait, you want that shirt with these pants too. The choices are nearly endless.
I like the idea, but the game wasn't designed to let you pick and choose to make your character. I'm not striking down the idea, we just can't do it with this game... possibly another game could support this, like Pirates of the Burning Sea does.
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Yes but I was thinking something simple. Take for an example, you take a naked model (without the private parts for umature audience <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
" border="0" alt="biggrin.gif" />)
Then if you, for an example equip a shirt, it simply loads up the mesh and overlays the character model at the right position, coding the collision I have no idea how to go about, but shouldnt be impossible. (to make the "shirt" attatch to the body)
And after that all you need is different layers:
Toplayer: hat
2nd layer: jacket
3rd layer: shirt
4th layer: boots
5th layer: pants
Just an example of how I were thinking. But as I said earlier, im not sure if it's possible to load up completely new type of entinies in the game, but if you manage to code it. All you really need to do is make a basic function and after that, 1 piece of clothing could be as simple as a 5 line code defining the models and textures and what layer to use.
Don't tell me it's impossible, I so have my hopes up <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" /> lol
EDIT:
The swords in the game I suspect, use the same principle as the one I tried to explain. But that is hardcoded so what we would need to do, is to write a new function something like that, for the game to use. If we accomplish that, the rest is a dance on roses.