When you try to create a new game by default with the standard storyline, Nathaniel Hawk has predefined the "merchant" type. With merchant, you can't sunk or board other ships, otherwise, you lose your EITC passport. This is a problem, because as we all know, the story has some quests in where it has to sunk some ships (Like the Oiseau... although you can pay Amiel some money in order to do him the job though). I think that putting Merchant as predefined is not a good idea. If this thing can be changed easily, then I will do it; I just need to know where I can find the file in which I have to make the changes.
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You lose any "Merchant Letter" when you commit
an act of piracy (text copied from the in-game Nations Relations explanation book):
An act of piracy may occur if you capture or sink any non-pirate ships. The following are considered as such by the civilized nations of the world and are listed in order of severity:
- You had no Letter of Marque or navy commission and therefore no legal reason for the attack
- You were flying a pirate flag
- You attacked a nation you were neutral or friendly with
- You were flying a flag friendly to the ship you attacked
Depending on the severity of your actions, you may be recognized as a traitor in non-pirate towns. For small acts of piracy, this may take a while. But for the larger acts of piracy, this can be immediate and cause nations to turn hostile to you.
It is always possible to hoist another flag in battle, which could mean the difference between your actions being considered legal or a major act of piracy. It serves to be careful especially when being recognized for flying a false flag.
Other things playing a role here:
- You don't NEED that EITC Passport for the storyline. And if you lose it, you can buy a new one. Though that admittedly IS very expensive.
At some point during the storyline, you'll lose it anyway as part of the story.
- You already gave an example for NOT having to sink/capture the story ship
- As mentioned in the quote above, if you get a LoM from England, any further actions against France will not be an act of piracy and you'll keep your EITC Passport
Even if you
don't have an EITC Passport, the actions that led you to lose it will still count as minor acts of piracy.
If you do that enough, eventually you'll become Friendly to the Pirates and may be recognized as a traitor in non-pirate towns.
So careful there!
That is all related to my recent changes to Nations Relations, of course, and is based mainly on
@Grey Roger's suggestions over the past few months.
I'm open for feedback on that though. And if certain aspects of this new functionality are a bit too complicated and restrictive, we can simplify this behaviour for Arcade Game Mode.