Greetings!
I'm an old fan of Akellas's Pirate games, having played probably all of them, and I was very excited to find this mod and try it out. Several questions arose during the gameplay and were subsequently answered through searching these forums and combing through the mod files, but one problem remains, unfortunately. I suspect that it is not a bug, rather a feature, so I feel ask here rather than at Support or Bug Tracker forums, but I might be mistaken.
The problem is: The ships are extremely slow. I have tested it out with a moderately-loaded Hoy, and a completely unloaded Naval Cutter, as well as observed other ships during Direct Sail trips (which, by one test voyage, appear to be about 2x-2.5x times longer than using the "map sailing" - and I had tailwind for no less than half the journey). My character's navigation skill (modified by compass) is 10 at the moment (is it the upper maximum?), and the ships I've sailed were fully crewed, undamaged, and of low class (no penalty). Yet during all this time I have not seen my speed get to 5.0 (knots?) mark, much less past that - against the theoretical specs of 10.93 for the Hoy and 11.52 for the Naval Cutter. Oh, and the wind has generally been in 20-something park (so no extreme calmness all the time).
I am playing on Build 14 Beta 4, on realism settings. Now, I understand that realism settings mean going a long way away from arcade-like original behaviour, but it feels a bit extreme to me. If the above is, indeed, intended behaviour, could someone point to where it could be tweaked in the mod files?
P.S. I've found one or two similar threads with this problem, but they were inconclusive and several years old (so for a different version of the mod), so I decided to post it anew.
I'm an old fan of Akellas's Pirate games, having played probably all of them, and I was very excited to find this mod and try it out. Several questions arose during the gameplay and were subsequently answered through searching these forums and combing through the mod files, but one problem remains, unfortunately. I suspect that it is not a bug, rather a feature, so I feel ask here rather than at Support or Bug Tracker forums, but I might be mistaken.
The problem is: The ships are extremely slow. I have tested it out with a moderately-loaded Hoy, and a completely unloaded Naval Cutter, as well as observed other ships during Direct Sail trips (which, by one test voyage, appear to be about 2x-2.5x times longer than using the "map sailing" - and I had tailwind for no less than half the journey). My character's navigation skill (modified by compass) is 10 at the moment (is it the upper maximum?), and the ships I've sailed were fully crewed, undamaged, and of low class (no penalty). Yet during all this time I have not seen my speed get to 5.0 (knots?) mark, much less past that - against the theoretical specs of 10.93 for the Hoy and 11.52 for the Naval Cutter. Oh, and the wind has generally been in 20-something park (so no extreme calmness all the time).
I am playing on Build 14 Beta 4, on realism settings. Now, I understand that realism settings mean going a long way away from arcade-like original behaviour, but it feels a bit extreme to me. If the above is, indeed, intended behaviour, could someone point to where it could be tweaked in the mod files?
P.S. I've found one or two similar threads with this problem, but they were inconclusive and several years old (so for a different version of the mod), so I decided to post it anew.