Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Oops copied the wrong one. 1 moment@Levis: With your new ZIP, I've got a "tailor.h" file in the DIALOGS folder but not an "apothecary_fetch.c" one.![]()
I checked and the model can be opened with the TOOL so that can be arranged.Maybe some of the houses would need removing
Yes, maybe some abandon wooden shacks instead.or retexturing
I checked and the model can be opened with the TOOL so that can be arranged.
Yes, maybe some abandon wooden shacks instead.
What does that mean? I thought of just sinking them below ground.Removing is probably better with alpha maps.
Maybe some of the houses would need removing or retexturing because it seems a bit much for an island that is supposedly uninhabited.